#include "unity.h" #include "../src/arithmeticMultiplication_Float.h" #include "limits.h" void setUp(void) { // set up code here } void tearDown(void) { // clean up code here } void test_arithmeticMultiplication_floattimesfloatequalsfloat(void) { float expectedResult = 10.0f; float* result = multiplication_float(2.0f, 5.0f); TEST_ASSERT_EQUAL_FLOAT(expectedResult, *result); }