#include "../src/inputHandler.h" #include "unity.h" void setUp(void) { // set stuff up here } void tearDown(void) { // clean stuff up here } void test_inputHandler_returntwoforinputminus(void) { int expectedResult = 2; int result; result = getOperationIdBySymbol('-'); TEST_ASSERT_EQUAL_INT(expectedResult, result); } void test_inputHandler_returnoneforinputplus(void) { int expectedResult = 1; int result; result = getOperationIdBySymbol('+'); TEST_ASSERT_EQUAL_INT(expectedResult, result); } void test_inputHandler_returnzeroforinvalidinput(void) { int expectedResult = 0; int result; result = isOperationIdValid(0); TEST_ASSERT_EQUAL_INT(expectedResult, result); } void test_inputHandler_returnoneifinputtoobig(void) { int expectedResult = 1; int result; result = isNumberTooBig(300); TEST_ASSERT_EQUAL_INT(expectedResult, result); }