#include "../src/inputHandler.h"
#include "unity.h"

void setUp(void) {
    // set stuff up here
}

void tearDown(void) {
    // clean stuff up here
}


void test_inputHandler_returntwoforinputminus(void) {
    int expectedResult = 2;
    int result;
    result = getOperationIdBySymbol('-');
    TEST_ASSERT_EQUAL_INT(expectedResult, result);
}

void test_inputHandler_returnoneforinputplus(void) {
    int expectedResult = 1;
    int result;
    result = getOperationIdBySymbol('+');
    TEST_ASSERT_EQUAL_INT(expectedResult, result);
}

void test_inputHandler_returnzeroforinvalidinput(void) {
    int expectedResult = 0;
    int result;
    result = isOperationIdValid(0);
    TEST_ASSERT_EQUAL_INT(expectedResult, result);
}

void test_inputHandler_returnoneifinputtoobig(void) {
    int expectedResult = 1;
    int result;
    result = isNumberTooBig(300);
    TEST_ASSERT_EQUAL_INT(expectedResult, result);
}