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#include "unity.h"
#include "../src/arithmeticMultiplication_Double.h"
#include "limits.h"
void setUp(void) {
// set up code here
}
void tearDown(void) {
// clean up code here
void test_arithmeticMultiplication_doubletimesdoubleequalsdouble(void) {
double expectedResult = 10.0;
double* result = multiplication_double(2.0, 5.0);
TEST_ASSERT_EQUAL_DOUBLE(expectedResult, *result);