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#include "../src/arithmeticDivision.h"
#include "unity.h"
#include "limits.h"
void setUp(void) { // set stuff up here
}
void tearDown(void) { // clean stuff up here
}
void test_arithmeticDivision_numberdividedbynumberequalsnumber(void) { int expectedResult = 2; int* result; result = division_integer(14, 7); TEST_ASSERT_EQUAL_INT(expectedResult, *result); }
void test_arithmeticDivision_longdividedbylongequalscorrectlong(void) { long expectedResult = 5; long* result; result = division_long(10, 2); TEST_ASSERT_EQUAL_INT(expectedResult, *result); }
void test_arithmeticDivsion_floatdividedbyfloatequalscorrectfloat(void) { float expectedResult = 5.0; float* result; result = division_float(10.0, 2.0); TEST_ASSERT_EQUAL_FLOAT(expectedResult, *result); }
void test_arithmeticDivision_doubledividedbydoublequalscorrectdouble(void) { double expectedResult = 5.0; double* result; result = division_double(10.0, 2.0); TEST_ASSERT_EQUAL_DOUBLE(expectedResult, *result); }
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