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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include "sudoku.h"
#define SIZE_OF_GAMEBORD_AXIS_X 9
#define SIZE_OF_GAMEBORD_AXIS_Y 9
#define AVAILABLE_DIFFICULTIES 3
#define AVAILABLE_LEVELS 3
#define EMPTY 0
#define LEVEL_NUMBER 3
int selected_difficulty;
int selected_level;
bool check_solved;
bool test_help = false;
int test_row_e;
int test_col_e;
int test_num;
void Game_loop(); //is instead of main
void Level_Pool(int selected_difficulty);
void Level_Selection(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void initializeGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void create_playing_field(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int selected_difficulty, int level);
void Player_actions_for_playing(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void giving_hints_to_player(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void printGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void check_if_Sudoku_solved(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
int availableLevels[AVAILABLE_DIFFICULTIES][AVAILABLE_LEVELS][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
{ //easy
{{0, 0, 3, 0, 2, 1, 8, 0, 0},
{6, 0, 0, 0, 7, 0, 1, 3, 2},
{9, 2, 1, 5, 0, 0, 7, 6, 4},
{7, 6, 0, 3, 0, 0, 4, 0, 0},
{8, 5, 4, 1, 9, 7, 0, 0, 0},
{1, 0, 0, 4, 0, 6, 0, 0, 0},
{2, 9, 0, 8, 1, 5, 0, 0, 6},
{0, 4, 8, 2, 0, 9, 5, 0, 0},
{5, 0, 0, 7, 0, 3, 2, 0, 0}},
{{7, 0, 2, 0, 0, 0, 9, 5, 0},
{0, 8, 0, 7, 5, 0, 2, 1, 6},
{0, 0, 5, 5, 2, 8, 7, 0, 3},
{5, 1, 8, 4, 3, 0, 6, 0, 0},
{0, 0, 6, 1, 0, 0, 5, 3, 0},
{0, 0, 0, 0, 6, 2, 0, 8, 1},
{0, 9, 0, 2, 0, 4, 0, 0, 5},
{0, 2, 0, 0, 9, 5, 0, 7, 4},
{0, 5, 1, 0, 0, 0, 0, 9, 2}},
{{4, 2, 5, 0, 9, 7, 1, 3, 0},
{0, 7, 0, 1, 0, 3, 0, 0, 6},
{0, 6, 1, 4, 8, 2, 0, 0, 0},
{1, 0, 0, 0, 3, 0, 0, 6, 0},
{7, 0, 8, 0, 2, 0, 0, 1, 3},
{9, 3, 0, 0, 4, 1, 5, 7, 2},
{0, 0, 7, 9, 6, 5, 0, 0, 0},
{0, 0, 4, 3, 7, 0, 2, 0, 5},
{0, 0, 0, 2, 1, 0, 0, 0, 0}}},
{//medium
{{0, 0, 3, 0, 2, 1, 8, 0, 0},
{6, 0, 0, 0, 0, 0, 1, 3, 2},
{0, 2, 1, 0, 0, 0, 7, 6, 4},
{7, 6, 0, 3, 0, 0, 4, 0, 0},
{0, 5, 0, 1, 0, 7, 0, 0, 0},
{1, 0, 0, 4, 0, 6, 0, 0, 0},
{2, 0, 0, 8, 0, 0, 0, 0, 6},
{0, 4, 0, 0, 0, 9, 5, 0, 0},
{5, 0, 0, 7, 0, 3, 2, 0, 0}},
{{7, 0, 2, 0, 0, 0, 9, 5, 0},
{0, 0, 0, 7, 5, 0, 2, 0, 6},
{0, 0, 5, 0, 2, 8, 7, 0, 3},
{5, 1, 8, 0, 3, 0, 6, 0, 0},
{0, 0, 6, 1, 0, 0, 0, 3, 0},
{0, 0, 0, 0, 6, 2, 0, 8, 1},
{0, 9, 0, 2, 0, 4, 0, 0, 5},
{0, 0, 0, 0, 9, 0, 0, 0, 4},
{0, 5, 1, 0, 0, 0, 0, 9, 2}},
{{4, 2, 5, 0, 9, 7, 1, 3, 0},
{0, 0, 0, 1, 0, 3, 0, 0, 6},
{0, 6, 0, 4, 0, 2, 0, 0, 0},
{1, 0, 0, 0, 3, 0, 0, 6, 0},
{7, 0, 8, 0, 2, 0, 0, 1, 3},
{0, 3, 0, 0, 0, 1, 0, 7, 2},
{0, 0, 7, 9, 6, 0, 0, 0, 0},
{0, 0, 4, 3, 7, 0, 2, 0, 5},
{0, 0, 0, 2, 1, 0, 0, 0, 0}}
},
{//hard
{{0, 0, 3, 0, 2, 0, 8, 0, 0},
{6, 0, 0, 0, 0, 0, 0, 3, 0},
{9, 2, 1, 5, 0, 0, 7, 6, 4},
{0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 5, 4, 1, 0, 7, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 1, 5, 0, 0, 6},
{0, 4, 0, 2, 0, 0, 0, 0, 0},
{5, 0, 0, 0, 0, 3, 2, 0, 0}},
{{7, 0, 2, 0, 0, 0, 9, 0, 0},
{0, 0, 0, 7, 0, 0, 0, 1, 6},
{0, 0, 5, 0, 0, 8, 7, 0, 3},
{5, 0, 0, 4, 0, 0, 6, 0, 0},
{0, 0, 6, 1, 0, 0, 5, 3, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 1},
{0, 9, 0, 2, 0, 4, 0, 0, 0},
{0, 2, 0, 0, 0, 5, 0, 7, 0},
{0, 5, 0, 0, 0, 0, 0, 9, 2}},
{{4, 0, 5, 0, 9, 7, 1, 3, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 6},
{0, 6, 1, 4, 0, 2, 0, 0, 0},
{1, 0, 0, 0, 3, 0, 0, 6, 0},
{0, 0, 8, 0, 0, 0, 0, 0, 3},
{9, 3, 0, 0, 4, 1, 5, 7, 2},
{0, 0, 7, 9, 0, 5, 0, 0, 0},
{0, 0, 4, 3, 0, 0, 2, 0, 5},
{0, 0, 0, 2, 1, 0, 0, 0, 0}}
}
};
int solutionLevels[AVAILABLE_DIFFICULTIES][AVAILABLE_LEVELS][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
{ //easy
{{4, 7, 3, 6, 2, 1, 8, 5, 9},
{6, 8, 5, 9, 7, 4, 1, 3, 2},
{9, 2, 1, 5, 3, 8, 7, 6, 4},
{7, 6, 9, 3, 5, 2, 4, 8, 1},
{8, 5, 4, 1, 9, 7, 6, 2, 3},
{1, 3, 2, 4, 8, 6, 9, 7, 5},
{2, 9, 7, 8, 1, 5, 3, 4, 6},
{3, 4, 8, 2, 6, 9, 5, 1, 7},
{5, 1, 6, 7, 4, 3, 2, 9, 8}},
{{7, 3, 2, 6, 4, 1, 9, 5, 8},
{9, 8, 4, 7, 5, 3, 2, 1, 6},
{1, 6, 5, 9, 2, 8, 7, 4, 3},
{5, 1, 8, 4, 3, 7, 6, 2, 9},
{2, 4, 6, 1, 8, 9, 5, 3, 7},
{3, 7, 9, 5, 6, 2, 4, 8, 1},
{8, 9, 7, 2, 1, 4, 3, 6, 5},
{6, 2, 3, 8, 9, 5, 1, 7, 4},
{4, 5, 1, 3, 7, 6, 8, 9, 2}},
{{4, 2, 5, 6, 9, 7, 1, 3, 8},
{8, 7, 9, 1, 5, 3, 4, 2, 6},
{3, 6, 1, 4, 8, 2, 7, 5, 9},
{1, 5, 2, 7, 3, 9, 8, 6, 4},
{7, 4, 8, 5, 2, 6, 9, 1, 3},
{9, 3, 6, 8, 4, 1, 5, 7, 2},
{2, 8, 7, 9, 6, 5, 3, 4, 1},
{6, 1, 4, 3, 7, 8, 2, 9, 5},
{5, 9, 3, 2, 1, 4, 6, 8, 7}}},
{//medium
{{4, 7, 3, 6, 2, 1, 8, 5, 9},
{6, 8, 5, 9, 7, 4, 1, 3, 2},
{9, 2, 1, 5, 3, 8, 7, 6, 4},
{7, 6, 9, 3, 5, 2, 4, 8, 1},
{8, 5, 4, 1, 9, 7, 6, 2, 3},
{1, 3, 2, 4, 8, 6, 9, 7, 5},
{2, 9, 7, 8, 1, 5, 3, 4, 6},
{3, 4, 8, 2, 6, 9, 5, 1, 7},
{5, 1, 6, 7, 4, 3, 2, 9, 8}},
{{7, 3, 2, 6, 4, 1, 9, 5, 8},
{9, 8, 4, 7, 5, 3, 2, 1, 6},
{1, 6, 5, 9, 2, 8, 7, 4, 3},
{5, 1, 8, 4, 3, 7, 6, 2, 9},
{2, 4, 6, 1, 8, 9, 5, 3, 7},
{3, 7, 9, 5, 6, 2, 4, 8, 1},
{8, 9, 7, 2, 1, 4, 3, 6, 5},
{6, 2, 3, 8, 9, 5, 1, 7, 4},
{4, 5, 1, 3, 7, 6, 8, 9, 2}},
{{4, 2, 5, 6, 9, 7, 1, 3, 8},
{8, 7, 9, 1, 5, 3, 4, 2, 6},
{3, 6, 1, 4, 8, 2, 7, 5, 9},
{1, 5, 2, 7, 3, 9, 8, 6, 4},
{7, 4, 8, 5, 2, 6, 9, 1, 3},
{9, 3, 6, 8, 4, 1, 5, 7, 2},
{2, 8, 7, 9, 6, 5, 3, 4, 1},
{6, 1, 4, 3, 7, 8, 2, 9, 5},
{5, 9, 3, 2, 1, 4, 6, 8, 7}}
},
{//hard
{{4, 7, 3, 6, 2, 1, 8, 5, 9},
{6, 8, 5, 9, 7, 4, 1, 3, 2},
{9, 2, 1, 5, 3, 8, 7, 6, 4},
{7, 6, 9, 3, 5, 2, 4, 8, 1},
{8, 5, 4, 1, 9, 7, 6, 2, 3},
{1, 3, 2, 4, 8, 6, 9, 7, 5},
{2, 9, 7, 8, 1, 5, 3, 4, 6},
{3, 4, 8, 2, 6, 9, 5, 1, 7},
{5, 1, 6, 7, 4, 3, 2, 9, 8}},
{{7, 3, 2, 6, 4, 1, 9, 5, 8},
{9, 8, 4, 7, 5, 3, 2, 1, 6},
{1, 6, 5, 9, 2, 8, 7, 4, 3},
{5, 1, 8, 4, 3, 7, 6, 2, 9},
{2, 4, 6, 1, 8, 9, 5, 3, 7},
{3, 7, 9, 5, 6, 2, 4, 8, 1},
{8, 9, 7, 2, 1, 4, 3, 6, 5},
{6, 2, 3, 8, 9, 5, 1, 7, 4},
{4, 5, 1, 3, 7, 6, 8, 9, 2}},
{{4, 2, 5, 6, 9, 7, 1, 3, 8},
{8, 7, 9, 1, 5, 3, 4, 2, 6},
{3, 6, 1, 4, 8, 2, 7, 5, 9},
{1, 5, 2, 7, 3, 9, 8, 6, 4},
{7, 4, 8, 5, 2, 6, 9, 1, 3},
{9, 3, 6, 8, 4, 1, 5, 7, 2},
{2, 8, 7, 9, 6, 5, 3, 4, 1},
{6, 1, 4, 3, 7, 8, 2, 9, 5},
{5, 9, 3, 2, 1, 4, 6, 8, 7}}
}
};
void Game_loop() {
int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y];
selected_level = 0;
while (1) {
printf("\nDifficulty Function - Choose difficulty:\n");
printf("1. Easy\n2. Medium\n3. Hard\n");
printf("Enter the corresponding number or type 'quit' to exit: ");
if(!test_help){
char input[10];
scanf("%s", input);
if (strcmp(input, "quit") == 0) {
break;
}
selected_difficulty = input[0] - '0'; // Convert the first character to an integer
if ((selected_difficulty >= 1 && selected_difficulty <= 3) && input[1] == '\0') {
Level_Pool(selected_difficulty);
Level_Selection(Sudoku_grid);
Player_actions_for_playing(Sudoku_grid);
} else {
printf("Invalid input. Please enter a number between 1 and 3.\n");
}
}
if(test_help){
Level_Pool(selected_difficulty);
break;
}
}
}
void Level_Pool(int selected_difficulty) {
printf("\nAvailable Levels for Difficulty %d:\n", selected_difficulty);
for (int i = 0; i < LEVEL_NUMBER; i++) {
printf("%d. Level %d\n", i + 1, i + 1);
}
}
void Level_Selection(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
int level = 0;
printf("\nSelect a level:\n");
while (true){
if(!test_help){
char level_select[10];
scanf("%s", level_select);
level = level_select[0] - '0'; // Convert the first character to an integer
if ((level >= 1 && level <= 3) && level_select[1] == '\0') {
selected_level = level;
level--; // Adjust to 0-based index
create_playing_field(Sudoku_grid, selected_difficulty, selected_level);
break;
} else {
printf("Invalid input. Please enter a number between 1 and 3.\n");
}
}
if(test_help){
selected_level = level;
level--;
create_playing_field(Sudoku_grid, selected_difficulty, selected_level);
break;
}
}
}
void initializeGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
Sudoku_grid[i][j] = EMPTY;
}
}
}
void create_playing_field(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int selected_difficulty, int level) {
initializeGrid(Sudoku_grid);
if(!test_help){
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
Sudoku_grid[i][j] = availableLevels[selected_difficulty - 1][level - 1][i][j];
}
}
}
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
printf("%d", Sudoku_grid[i][j]);
}
printf("\n");
}
}
void Player_actions_for_playing(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
while (1) {
printf("\nTurn function - Choose an action:\n");
printf("1. Hints\n");
printf("2. Insert Number into Game\n");
printf("3. Print Sudoku grid\n");
printf("4. Check if your Solution is correct\n");
printf("5. Select level\n");
printf("6. Quit\n");
int action;
if(test_help){
printGrid(Sudoku_grid);
check_if_Sudoku_solved(Sudoku_grid);
break;
}
if(!test_help){
while (true){
char action_str[10];
scanf("%s", action_str);
action = action_str[0] - '0'; // Convert the first character to an integer
if ((action >= 1 && action <= 6) && action_str[1] == '\0') {
break;
} else {
printf("Invalid input. Please enter a number between 1 and 6.\n");
}
}
switch (action) {
case 1:
giving_hints_to_player(Sudoku_grid);
break;
case 2:
write_userinput_into_Sudoku(Sudoku_grid);
break;
case 3:
printGrid(Sudoku_grid);
break;
case 4:
check_if_Sudoku_solved(Sudoku_grid);
break;
case 5:
Level_Selection(Sudoku_grid);
break;
case 6:
printf("Exiting Sudoku program.\n");
exit(0);
default:
printf("Invalid input. Please enter a number between 1 and 6.\n");
}
}
}
}
void giving_hints_to_player(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nTip function - Choose an option:\n");
printf("1. Set the user-specified cell to the right value\n");
printf("2. Set the user-specified 3x3 field to the right values\n");
printf("3. Solve the entire puzzle for the current level\n");
if(test_help){
initializeGrid(Sudoku_grid);
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
Sudoku_grid[i][j] = solutionLevels[selected_difficulty - 1][selected_level - 1][i][j];
}
}
printf("Puzzle solved. \n");
}
int option = 0;
if(!test_help){
while (true){
char tip_str[10];
scanf("%s", tip_str);
option = tip_str[0] - '0'; // Convert the first character to an integer
if ((option >= 1 && option <= 3) && tip_str[1] == '\0') {
break;
} else {
printf("Invalid input. Please enter a number between 1 and 3.\n");
}
}
switch (option) {
case 1:
printf("Enter the coordinates (row and column) separated by space:\n");
int row, col;
while (true){
char row_str[10];
char col_str[10];
scanf("%s %s", row_str, col_str);
row = row_str[0] - '0'; // Convert the first character to an integer
col = col_str[0] - '0'; // Convert the first character to an integer
if (((row >= 1 && row <= 9) && row_str[1] == '\0') && ((col >= 1 && col <= 9) && col_str[1] == '\0')) {
break;
} else {
printf("Invalid input. Please enter a number between 1 and 9.\n");
}
}
Sudoku_grid[row - 1][col - 1] = solutionLevels[selected_difficulty - 1][selected_level - 1][row - 1][col - 1];
printf("Value set successfully.\n");
break;
case 2:
printf("Enter the coordinates (top-left cell of the 3x3 field) separated by space:\n");
int startRow, startCol;
while (true){
char row_squ[10];
char col_squ[10];
scanf("%s %s", row_squ, col_squ);
startRow = row_squ[0] - '0'; // Convert the first character to an integer
startCol = col_squ[0] - '0'; // Convert the first character to an integer
if (((startRow >= 1 && startRow <= 9) && row_squ[1] == '\0') && ((startCol >= 1 && startCol <= 9) && col_squ[1] == '\0')) {
break;
} else {
printf("Invalid input. Please enter a number between 1 and 9.\n");
}
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
Sudoku_grid[startRow - 1 + i][startCol - 1 + j] =
solutionLevels[selected_difficulty - 1][selected_level - 1][startRow - 1 + i][startCol - 1 + j];
}
}
printf("3x3 field set successfully.\n");
break;
case 3:
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
Sudoku_grid[i][j] = solutionLevels[selected_difficulty - 1][selected_level - 1][i][j];
}
}
printf("Puzzle solved. \n");
break;
default:
printf("Invalid option. Please enter a number between 1 and 3.\n");
}
}
}
void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nInput function - Choose an action:\n");
printf("1. Insert value in an empty field\n");
printf("2. Clear an already filled field\n");
if(test_help){
initializeGrid(Sudoku_grid);
Sudoku_grid[test_row_e -1][test_col_e -1] = test_num;
printGrid(Sudoku_grid);
}
int action;
if(!test_help){
while (true){
char in_str[10];
scanf("%s", in_str);
action = in_str[0] - '0'; // Convert the first character to an integer
if ((action >= 1 && action <= 2) && in_str[1] == '\0') {
break;
} else {
printf("Invalid input. Please enter a number between 1 and 2.\n");
}
}
switch (action) {
case 1:
printf("Enter the coordinates (row and column) separated by space:\n");
int row_e, col_e, num;
while (true){
char rowe_str[10];
char cole_str[10];
scanf("%s %s", rowe_str, cole_str);
row_e = rowe_str[0] - '0'; // Convert the first character to an integer
col_e = cole_str[0] - '0'; // Convert the first character to an integer
if (((row_e >= 1 && row_e <= 9) && rowe_str[1] == '\0') && ((col_e >= 1 && col_e <= 9) && cole_str[1] == '\0')) {
break;
} else {
printf("Invalid input. Please enter a number between 1 and 9.\n");
}
}
printf("Enter the value to insert (1-9):\n");
while (true){
char nume_str[10];
scanf("%s", nume_str);
num = nume_str[0] - '0'; // Convert the first character to an integer
if ((num >= 1 && num <= 9) && nume_str[1] == '\0') {
Sudoku_grid[row_e - 1][col_e - 1] = num;
printf("Value inserted successfully.\n");
break;
} else {
printf("Invalid input. Please enter a number between 1 and 9.\n");
}
}
break;
case 2:
printf("Enter the coordinates (row and column) separated by space:\n");
int row_d, col_d;
while (true){
char rowd_str[10];
char cold_str[10];
scanf("%s %s", rowd_str, cold_str);
row_d = rowd_str[0] - '0'; // Convert the first character to an integer
col_d = cold_str[0] - '0'; // Convert the first character to an integer
if (((row_d >= 1 && row_d <= 9) && rowd_str[1] == '\0') && ((col_d >= 1 && col_d <= 9) && cold_str[1] == '\0')) {
Sudoku_grid[row_d - 1][col_d - 1] = 0;
printf("Cell cleared successfully.\n");
break;
} else {
printf("Invalid input. Please enter a number between 1 and 9.\n");
}
}
break;
default:
printf("Invalid input. Please enter 1 or 2.\n");
}
printGrid(Sudoku_grid);
}
}
void printGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nSudoku Grid:\n");
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
printf("%d ", Sudoku_grid[i][j]);
}
printf("\n");
}
}
void check_if_Sudoku_solved(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nDone function - Checking if the solution is correct...\n");
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
if (Sudoku_grid[i][j] != solutionLevels[selected_difficulty - 1][selected_level - 1][i][j]) {
printf("Incorrect solution. Keep trying!\n");
check_solved = false;
return;
}
}
}
check_solved = true;
printf("Congratulations! Sudoku is solved correctly.\n");
}
int mainn(){
Game_loop();
return 0;
}