@ -0,0 +1,25 @@
#include "unity.h"
#include "SchereSteinPapier.h"
void setUp(void)
{
}
void tearDown(void)
void test_SchereSteinPapier_Tie_Schere(void)
/* arrange */
int expected = -1;
int actual;
/* act */
actual = game('1', '1');
/* assert */
TEST_ASSERT_EQUAL_INT(expected, actual);