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refactoring: 11

main^2
Lucas Heil 11 months ago
committed by Peter Wiebe
parent
commit
7ccf0878b0
  1. 96
      src/main/c/sudoku.c

96
src/main/c/sudoku.c

@ -6,28 +6,30 @@
#define SIZE_OF_GAMEBORD_AXIS_X 9
#define SIZE_OF_GAMEBORD_AXIS_Y 9
#define AVAILABLE_DIFFICULTIES 3
#define AVAILABLE_LEVELS 3
#define EMPTY 0
#define LEVEL_NUMBER 3
int difficulty;
int selected_difficulty;
int selected_level;
void Game_loop(); //is instead of main
void Level_Pool(int difficulty);
void Level_Selection(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void initializeGrid(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void create_playing_field(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int difficulty, int level);
void Player_actions_for_playing(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void giving_hints_to_player(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void write_userinput_into_Sudoku(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void printGrid(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void check_if_Sudoku_solved(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void Level_Pool(int selected_difficulty);
void Level_Selection(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void initializeGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void create_playing_field(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int selected_difficulty, int level);
void Player_actions_for_playing(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void giving_hints_to_player(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void printGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
void check_if_Sudoku_solved(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]);
int availableLevels[3][3][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
int availableLevels[AVAILABLE_DIFFICULTIES][AVAILABLE_LEVELS][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
{ //easy
{{0, 0, 3, 0, 2, 1, 8, 0, 0},
{6, 0, 0, 0, 7, 0, 1, 3, 2},
@ -124,7 +126,7 @@ int availableLevels[3][3][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
}
};
int solutionLevels[3][3][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
int solutionLevels[AVAILABLE_DIFFICULTIES][AVAILABLE_LEVELS][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
{ //easy
{{4, 7, 3, 6, 2, 1, 8, 5, 9},
@ -224,7 +226,7 @@ int solutionLevels[3][3][SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y] = {
void Game_loop() {
int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y];
int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y];
selected_level = 0;
while (1) {
@ -239,12 +241,12 @@ void Game_loop() {
break;
}
difficulty = input[0] - '0'; // Convert the first character to an integer
selected_difficulty = input[0] - '0'; // Convert the first character to an integer
if ((difficulty >= 1 && difficulty <= 3) && input[1] == '\0') {
Level_Pool(difficulty);
Level_Selection(grid);
Player_actions_for_playing(grid);
if ((selected_difficulty >= 1 && selected_difficulty <= 3) && input[1] == '\0') {
Level_Pool(selected_difficulty);
Level_Selection(Sudoku_grid);
Player_actions_for_playing(Sudoku_grid);
} else {
printf("Invalid input. Please enter a number between 1 and 3.\n");
}
@ -252,8 +254,8 @@ void Game_loop() {
}
}
void Level_Pool(int difficulty) {
printf("\nAvailable Levels for Difficulty %d:\n", difficulty);
void Level_Pool(int selected_difficulty) {
printf("\nAvailable Levels for Difficulty %d:\n", selected_difficulty);
for (int i = 0; i < LEVEL_NUMBER; i++) {
printf("%d. Level %d\n", i + 1, i + 1);
}
@ -261,7 +263,7 @@ void Level_Pool(int difficulty) {
void Level_Selection(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void Level_Selection(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
int level = 0;
printf("\nSelect a level:\n");
while (true){
@ -276,7 +278,7 @@ void Level_Selection(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y])
level--; // Adjust to 0-based index
create_playing_field(grid, difficulty, selected_level);
create_playing_field(Sudoku_grid, selected_difficulty, selected_level);
break;
} else {
printf("Invalid input. Please enter a number between 1 and 3.\n");
@ -287,24 +289,24 @@ void Level_Selection(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y])
}
void initializeGrid(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void initializeGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
grid[i][j] = EMPTY;
Sudoku_grid[i][j] = EMPTY;
}
}
}
void create_playing_field(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int difficulty, int level) {
initializeGrid(grid);
void create_playing_field(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y], int selected_difficulty, int level) {
initializeGrid(Sudoku_grid);
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
grid[i][j] = availableLevels[difficulty - 1][level - 1][i][j];
Sudoku_grid[i][j] = availableLevels[selected_difficulty - 1][level - 1][i][j];
}
}
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
printf("%d", grid[i][j]);
printf("%d", Sudoku_grid[i][j]);
}
printf("\n");
}
@ -312,7 +314,7 @@ void create_playing_field(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXI
}
void Player_actions_for_playing(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void Player_actions_for_playing(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
while (1) {
printf("\nTurn function - Choose an action:\n");
printf("1. Hints\n");
@ -339,19 +341,19 @@ void Player_actions_for_playing(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBO
switch (action) {
case 1:
giving_hints_to_player(grid);
giving_hints_to_player(Sudoku_grid);
break;
case 2:
write_userinput_into_Sudoku(grid);
write_userinput_into_Sudoku(Sudoku_grid);
break;
case 3:
printGrid(grid);
printGrid(Sudoku_grid);
break;
case 4:
check_if_Sudoku_solved(grid);
check_if_Sudoku_solved(Sudoku_grid);
break;
case 5:
Level_Selection(grid);
Level_Selection(Sudoku_grid);
break;
case 6:
printf("Exiting Sudoku program.\n");
@ -364,7 +366,7 @@ void Player_actions_for_playing(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBO
void giving_hints_to_player(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void giving_hints_to_player(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nTip function - Choose an option:\n");
printf("1. Set the user-specified cell to the right value\n");
printf("2. Set the user-specified 3x3 field to the right values\n");
@ -407,7 +409,7 @@ void giving_hints_to_player(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_A
printf("Invalid input. Please enter a number between 1 and 9.\n");
}
}
grid[row - 1][col - 1] = solutionLevels[difficulty - 1][selected_level - 1][row - 1][col - 1];
Sudoku_grid[row - 1][col - 1] = solutionLevels[selected_difficulty - 1][selected_level - 1][row - 1][col - 1];
printf("Value set successfully.\n");
break;
@ -432,8 +434,8 @@ void giving_hints_to_player(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_A
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
grid[startRow - 1 + i][startCol - 1 + j] =
solutionLevels[difficulty - 1][selected_level - 1][startRow - 1 + i][startCol - 1 + j];
Sudoku_grid[startRow - 1 + i][startCol - 1 + j] =
solutionLevels[selected_difficulty - 1][selected_level - 1][startRow - 1 + i][startCol - 1 + j];
}
}
printf("3x3 field set successfully.\n");
@ -442,7 +444,7 @@ void giving_hints_to_player(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_A
case 3:
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
grid[i][j] = solutionLevels[difficulty - 1][selected_level - 1][i][j];
Sudoku_grid[i][j] = solutionLevels[selected_difficulty - 1][selected_level - 1][i][j];
}
}
printf("Puzzle solved. \n");
@ -452,7 +454,7 @@ void giving_hints_to_player(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_A
}
}
void write_userinput_into_Sudoku(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void write_userinput_into_Sudoku(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nInput function - Choose an action:\n");
printf("1. Insert value in an empty field\n");
printf("2. Clear an already filled field\n");
@ -504,7 +506,7 @@ void write_userinput_into_Sudoku(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEB
num = nume_str[0] - '0'; // Convert the first character to an integer
if ((num >= 1 && num <= 9) && nume_str[1] == '\0') {
grid[row_e - 1][col_e - 1] = num;
Sudoku_grid[row_e - 1][col_e - 1] = num;
printf("Value inserted successfully.\n");
break;
} else {
@ -527,7 +529,7 @@ void write_userinput_into_Sudoku(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEB
col_d = cold_str[0] - '0'; // Convert the first character to an integer
if (((row_d >= 1 && row_d <= 9) && rowd_str[1] == '\0') && ((col_d >= 1 && col_d <= 9) && cold_str[1] == '\0')) {
grid[row_d - 1][col_d - 1] = 0;
Sudoku_grid[row_d - 1][col_d - 1] = 0;
printf("Cell cleared successfully.\n");
break;
} else {
@ -538,26 +540,26 @@ void write_userinput_into_Sudoku(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEB
default:
printf("Invalid input. Please enter 1 or 2.\n");
}
printGrid(grid);
printGrid(Sudoku_grid);
}
void printGrid(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void printGrid(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nSudoku Grid:\n");
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
printf("%d ", grid[i][j]);
printf("%d ", Sudoku_grid[i][j]);
}
printf("\n");
}
}
void check_if_Sudoku_solved(int grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
void check_if_Sudoku_solved(int Sudoku_grid[SIZE_OF_GAMEBORD_AXIS_X][SIZE_OF_GAMEBORD_AXIS_Y]) {
printf("\nDone function - Checking if the solution is correct...\n");
for (int i = 0; i < SIZE_OF_GAMEBORD_AXIS_X; i++) {
for (int j = 0; j < SIZE_OF_GAMEBORD_AXIS_Y; j++) {
if (grid[i][j] != solutionLevels[difficulty - 1][selected_level - 1][i][j]) {
if (Sudoku_grid[i][j] != solutionLevels[selected_difficulty - 1][selected_level - 1][i][j]) {
printf("Incorrect solution. Keep trying!\n");
return;
}

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