diff --git a/src/main/c/VierGewinnt.c b/src/main/c/VierGewinnt.c new file mode 100644 index 0000000..c4d1419 --- /dev/null +++ b/src/main/c/VierGewinnt.c @@ -0,0 +1,256 @@ +//Importiere wichtige Bibliotheken +#include +#include + +//Definiere Feldgröße +#define ROWS 6 +#define COLS 7 + +// Definiere Farben +#define RESET_COLOR "\033[0m" +#define BLACK "\033[0;30m" +#define RED "\033[0;31m" +#define GREEN "\033[0;32m" +#define YELLOW "\033[0;33m" +#define BLUE "\033[0;34m" +#define MAGENTA "\033[0;35m" +#define CYAN "\033[0;36m" +#define WHITE "\033[0;37m" + + +//Funktionsprototyp für initializeBoard +void initializeBoard(char board[ROWS][COLS]); + +//Funktionsprototyp für printBoard +void printBoard(char board[ROWS][COLS]); + +// Funktionsprototyp für clearScreen +void clearScreen(); + +//Funktionsprototyp für isColumnFull +int isColumnFull(char board[ROWS][COLS], int col); + +//Funktionsprototyp für dropPiece +int dropPiece(char board[ROWS][COLS], int col, char player); +//Funktionsprototyp für checkWin +int checkWin(char board[ROWS][COLS], char player); +// Funktionsprototyp für checkHorizontal +int checkHorizontal(char board[ROWS][COLS], char player); + +// Funktionsprototyp für checkVertical +int checkVertical(char board[ROWS][COLS], char player); + +// Funktionsprototyp für checkDiagonalLR +int checkDiagonalLR(char board[ROWS][COLS], char player); + +// Funktionsprototyp für checkDiagonalRL +int checkDiagonalRL(char board[ROWS][COLS], char player); + +// Funktionsprototyp für showMessage +void showMessage(const char* messageColor, const char* message); +//Funktionsprototyp für showInvalidInputMessage +void showInvalidInputMessage(); + +//Funktionsprototyp für showColumnFullMessage +void showColumnFullMessage(); + +//Funktionsprototyp für showWinMessage +void showWinMessage(int player); + + +//Write starter function +int main_function() { + char board[ROWS][COLS]; + int currentPlayer = 1; // Spieler 1 beginnt + + initializeBoard(board); + printBoard(board); + + int column; + while (1) { + printf(YELLOW"Spieler %d, wähle eine Spalte (1-7): "RESET_COLOR, currentPlayer); + + scanf("%d", &column); + if (column < 1 || column > 7) { + showInvalidInputMessage(); + continue; + } + + column--; + + if (isColumnFull(board, column)) { + showColumnFullMessage(); + continue; + } + + if (dropPiece(board, column, (currentPlayer == 1) ? 'X' : 'O')) { + printBoard(board); + if (checkWin(board, (currentPlayer == 1) ? 'X' : 'O')) { + showWinMessage(currentPlayer); + break; + } + + currentPlayer = (currentPlayer == 1) ? 2 : 1; + } + } + + return 0; +} +// Write initializeBoard function +void initializeBoard(char board[ROWS][COLS]) { + for (int i = 0; i < ROWS; i++) { + for (int j = 0; j < COLS; j++) { + board[i][j] = ' '; + } + } +} + + +// Write printBoard function +void printBoard(char board[ROWS][COLS]) { + clearScreen(); + printf("\n"); + + for (int i = 0; i < ROWS; i++) { + for (int j = 0; j < COLS; j++) { + printf("| %c ", board[i][j]); + } + printf("|\n"); + + for (int j = 0; j < COLS; j++) { + printf("----"); + } + printf("-\n"); + } + + printf(" 1 2 3 4 5 6 7\n\n"); +} +// Write clearScreen function +void clearScreen() { +#ifdef _WIN32 + system("cls"); +#else + system("clear"); +#endif +} + +// Write isColumnFull function +int isColumnFull(char board[ROWS][COLS], int col) { + return (board[0][col] != ' '); +} + +//Write dropPiece function +int dropPiece(char board[ROWS][COLS], int col, char player) { + for (int i = ROWS - 1; i >= 0; i--) { + if (board[i][col] == ' ') { + board[i][col] = player; + return 1; + } + } + + return 0; // Column is full +} + + +// Write checkHorizontal function +int checkHorizontal(char board[ROWS][COLS], char player) { + for (int row = 0; row < ROWS; row++) { + for (int col = 0; col <= COLS - 4; col++) { + if (board[row][col] == player && + board[row][col + 1] == player && + board[row][col + 2] == player && + board[row][col + 3] == player) { + return 1; // Gewonnen + } + } + } + return 0; +} + +//Write checkVertical function +int checkVertical(char board[ROWS][COLS], char player) { + for (int col = 0; col < COLS; col++) { + for (int row = 0; row <= ROWS - 4; row++) { + if (board[row][col] == player && + board[row + 1][col] == player && + board[row + 2][col] == player && + board[row + 3][col] == player) { + return 1; // Gewonnen + } + } + } + return 0; +} + + + +// Write checkDiagonalLR function +int checkDiagonalLR(char board[ROWS][COLS], char player) { + for (int row = 0; row <= ROWS - 4; row++) { + for (int col = 0; col <= COLS - 4; col++) { + if (board[row][col] == player && + board[row + 1][col + 1] == player && + board[row + 2][col + 2] == player && + board[row + 3][col + 3] == player) { + return 1; // Gewonnen + } + } + } + return 0; +} + + + + +// Write checkDiagonalRL function +int checkDiagonalRL(char board[ROWS][COLS], char player) { + for (int row = 0; row <= ROWS - 4; row++) { + for (int col = 3; col < COLS; col++) { + if (board[row][col] == player && + board[row + 1][col - 1] == player && + board[row + 2][col - 2] == player && + board[row + 3][col - 3] == player) { + return 1; // Gewonnen + } + } + } + return 0; + +} + +// Write checkWin function +int checkWin(char board[ROWS][COLS], char player) { + return checkHorizontal(board, player) || + checkVertical(board, player) || + checkDiagonalLR(board, player) || + checkDiagonalRL(board, player); +} + + +// Write showMessage function +void showMessage(const char* messageColor, const char* message) { + printf("%s%s"RESET_COLOR, messageColor, message); +} + +// Write showInvalidInputMessage function +void showInvalidInputMessage() { + showMessage(RED, "Ungültige Eingabe. Bitte wähle eine Spalte zwischen 1 und 7.\n"); +} + + + + +// Write showColumnFullMessage function +void showColumnFullMessage() { + showMessage(RED, "Die Spalte ist voll. Bitte wähle eine andere.\n"); +} + + + +// Write showWinMessage function +void showWinMessage(int player) { + printf("Spieler %d hat gewonnen!\n", player); +} + + + diff --git a/src/main/c/VierGewinnt.h b/src/main/c/VierGewinnt.h new file mode 100644 index 0000000..689034c --- /dev/null +++ b/src/main/c/VierGewinnt.h @@ -0,0 +1,20 @@ +#ifndef VIERGEWINNT_H +#define VIERGEWINNT_H + +#define ROWS 6 +#define COLS 7 + +void initializeBoard(char board[ROWS][COLS]); +void printBoard(char board[ROWS][COLS]); +int isColumnFull(char board[ROWS][COLS], int col); +int dropPiece(char board[ROWS][COLS], int col, char player); +int checkWin(char board[ROWS][COLS], char player); +int checkHorizontal(char board[ROWS][COLS], char player); +int checkVertical(char board[ROWS][COLS], char player); +int checkDiagonalLR(char board[ROWS][COLS], char player); +int checkDiagonalRL(char board[ROWS][COLS], char player); +void showMessage(const char* messageColor, const char* message); +void showInvalidInputMessage(); +void showColumnFullMessage(); +void showWinMessage(int player); +#endif diff --git a/src/test/c/test_VierGewinnt.c b/src/test/c/test_VierGewinnt.c new file mode 100644 index 0000000..1f14b9f --- /dev/null +++ b/src/test/c/test_VierGewinnt.c @@ -0,0 +1,151 @@ +#include "unity.h" +#include "VierGewinnt.h" + +void setUp(void) { +} + +void tearDown(void) { +} + + +void test_dropPiece_ValidMove(void) { + char board[6][7]; + initializeBoard(board); + + TEST_ASSERT_EQUAL_INT(1, dropPiece(board, 3, 'X')); +} + + +void test_dropPiece_FullColumn(void) { + char board[6][7] = { + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'} + }; + + TEST_ASSERT_EQUAL_INT(0, dropPiece(board, 3, 'X')); // Spalte ist voll, sollte 0 zurückgeben +} + + +void test_checkWin_Horizontal_X(void) { + char board[6][7] = { + {'X', 'X', ' ', ' ', ' ', ' ', ' '}, + {'O', 'O', 'O', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', 'X', 'X', 'X', 'X', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '} + }; + + TEST_ASSERT_EQUAL_INT(1, checkWin(board, 'X')); // Horizontale Gewinnsituation für 'X' +} + +void test_checkWin_Horizontal_O(void) { + char board[6][7] = { + {'X', 'X', ' ', ' ', ' ', ' ', ' '}, + {'O', 'O', 'O', 'O', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', 'X', 'X', ' ', 'X', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '} + }; + + TEST_ASSERT_EQUAL_INT(1, checkWin(board, 'O')); // Horizontale Gewinnsituation für 'X' +} + +void test_checkWin_Diagonal_X(void) { + char board[6][7] = { + {'X', 'X', ' ', ' ', ' ', ' ', ' '}, + {'O', 'O', 'O', 'X', ' ', ' ', ' '}, + {' ', 'X', ' ', ' ', ' ', ' ', ' '}, + {' ', 'X', 'X', 'X', 'X', ' ', ' '}, + {' ', ' ', ' ','X', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', 'X', ' '} + }; + + TEST_ASSERT_EQUAL_INT(1, checkWin(board, 'X')); // Horizontale Gewinnsituation für 'X' +} + + + + + +void test_checkWin_Diagonal_O(void) { + char board[6][7] = { + {'X', 'X', ' ', ' ', ' ', ' ', ' '}, + {'O', 'O', 'O', 'X', ' ', ' ', ' '}, + {' ', 'O', ' ', ' ', ' ', ' ', ' '}, + {' ', 'X', 'O', 'X', 'X', ' ', ' '}, + {' ', ' ', ' ','O', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', 'X', ' '} + }; + + TEST_ASSERT_EQUAL_INT(1, checkWin(board, 'O')); // Horizontale Gewinnsituation für 'X' +} + + + + + + + +void test_checkWin_Vertical_X(void) { + char board[6][7] = { + {'X', 'O', ' ', ' ', ' ', ' ', ' '}, + {'X', 'O', ' ', ' ', ' ', ' ', ' '}, + {'X', 'O', ' ', ' ', ' ', ' ', ' '}, + {'X', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '} + }; + + TEST_ASSERT_EQUAL_INT(1, checkWin(board, 'X')); // Vertikale Gewinnsituation für 'X' +} + + + +void test_checkWin_Vertical_O(void) { + char board[6][7] = { + {'X', 'O', ' ', ' ', ' ', ' ', ' '}, + {'X', 'O', ' ', ' ', ' ', ' ', ' '}, + {'X', 'O', ' ', ' ', ' ', ' ', ' '}, + {' ', 'O', ' ', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '}, + {' ', ' ', ' ', ' ', ' ', ' ', ' '} + }; + + TEST_ASSERT_EQUAL_INT(1, checkWin(board, 'O')); // Vertikale Gewinnsituation für 'X' +} +void test_checkWin_NoWinner(void) { +char board[6][7] = { + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'} + }; + + + + + TEST_ASSERT_EQUAL_INT(0, checkWin(board, 'X')); // Kein Gewinner, horizontale Reihe ist voll + TEST_ASSERT_EQUAL_INT(0, checkWin(board, 'O')); // Kein Gewinner, horizontale Reihe ist voll +} + +void test_isColumnFull(void) { + char board[6][7] = { + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'}, + {'X', 'O', 'X', 'O', 'X', 'O', 'X'}, + {'O', 'X', 'O', 'X', 'O', 'X', 'O'} + }; + + TEST_ASSERT_EQUAL_INT(1, isColumnFull(board, 3)); // Column 3 is full +} + diff --git a/src/test/c/test_test.c b/src/test/c/test_test.c deleted file mode 100644 index 4f61ea7..0000000 --- a/src/test/c/test_test.c +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef TEST - -#include "unity.h" - -#include "test.h" - -void setUp(void) -{ -} - -void tearDown(void) -{ -} - -void test_test__return_5(void) -{ - /* arrange */ - int expected = 5; - int actual; - - /* act */ - actual = return_5(); - - /* assert */ - TEST_ASSERT_EQUAL_INT(expected, actual); -} - -#endif // TEST