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#ifdef TEST
#include "unity.h"
#include <stdlib.h>
#include "Schachbrett.h"
void setUp(void) {
}
void tearDown(void) {
}
void test_Schachbrett_erstellen(void) {
char** brett = Schachbrett_erstellen();
TEST_ASSERT_NOT_NULL(brett);
// Testen von ein Paar Positionen
TEST_ASSERT_EQUAL('R', brett[0][0]);
TEST_ASSERT_EQUAL('p', brett[6][0]);
TEST_ASSERT_EQUAL(' ', brett[4][4]);
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_Schachbrett_clearen(void) {
char** brett = Schachbrett_erstellen();
TEST_ASSERT_NOT_NULL(brett);
clear_Schachbrett(brett);
for(int i = 0; i < 8 ; i++){
for(int j = 0; j < 8 ; j++){
TEST_ASSERT_EQUAL(' ', brett[i][j]);
}
}
print_Schachfeld(brett);
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
#endif // TEST