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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <ctype.h>
#include "spieler.h"
#include "Moving.h"
#include "Koenig.h"
bool GreiftBauerAn(char** Brett, int x, int y, Player player) {
// Checke für weißen Bauer
if (player == PLAYER_BLACK) {
if (y > 0 && x > 0 && Brett[y - 1][x - 1] == 'P') { // Linke Diagonale
return true;
}
if (y > 0 && x < 7 && Brett[y - 1][x + 1] == 'P') { // Rechte Diagonale
return true;
}
}
// Checke für schwarzen Bauer
if (player == PLAYER_WHITE) {
if (y < 7 && x > 0 && Brett[y + 1][x - 1] == 'p') { // Linke Diagonale
return true;
}
if (y < 7 && x < 7 && Brett[y + 1][x + 1] == 'p') { // Rechte Diagonale
return true;
}
}
return false;
}
bool GreiftTurmAn(char** Brett, int x, int y, Player player) {
char Turm = player == PLAYER_WHITE ? 'r' : 'R';
// Check Vertikal Hoch
for (int i = y - 1; i >= 0; i--) {
if (Brett[i][x] != ' ') {
if (Brett[i][x] == Turm) {
return true;
}
break; // Stoppt wenn irgendeine Figur gefunden wird
}
}
// Vertikal Runter
for (int i = y + 1; i < 8; i++) {
if (Brett[i][x] != ' ') {
if (Brett[i][x] == Turm) {
return true;
}
break;
}
}
// Horizontal Links
for (int j = x - 1; j >= 0; j--) {
if (Brett[y][j] != ' ') {
if (Brett[y][j] == Turm) {
return true;
}
break;
}
}
// Horizontal Rechts
for (int j = x + 1; j < 8; j++) {
if (Brett[y][j] != ' ') {
if (Brett[y][j] == Turm) {
return true;
}
break;
}
}
return false;
}
bool GreiftSpringerAn(char** Brett, int x, int y, Player player) {
int Springerzüge[8][2] = {
{2, 1}, {1, 2}, {-1, 2}, {-2, 1},
{-2, -1}, {-1, -2}, {1, -2}, {2, -1}
};
for (int i = 0; i < 8; i++) {
int neuX = x + Springerzüge[i][0];
int neuY = y + Springerzüge[i][1];
if (neuX >= 0 && neuX < 8 && neuY >= 0 && neuY < 8) {
char Figur = Brett[neuY][neuX];
if (player == PLAYER_WHITE && Figur == 'n') {
return true;
} else if (player == PLAYER_BLACK && Figur == 'N') {
return true;
}
}
}
return false;
}
bool GreiftLaeuferAn(char** Brett, int x, int y, Player player) {
char Laeufer = player == PLAYER_WHITE ? 'b' : 'B';
// Check oben Rechts
for (int i = x + 1, j = y - 1; i < 8 && j >= 0; i++, j--) {
if (Brett[j][i] != ' ') {
if (Brett[j][i] == Laeufer) {
return true;
}
break;
}
}
// Check oben Links
for (int i = x - 1, j = y - 1; i >= 0 && j >= 0; i--, j--) {
if (Brett[j][i] != ' ') {
if (Brett[j][i] == Laeufer) {
return true;
}
break;
}
}
// Check unten Rechts
for (int i = x + 1, j = y + 1; i < 8 && j < 8; i++, j++) {
if (Brett[j][i] != ' ') {
if (Brett[j][i] == Laeufer) {
return true;
}
break;
}
}
// Check unten Links
for (int i = x - 1, j = y + 1; i >= 0 && j < 8; i--, j++) {
if (Brett[j][i] != ' ') {
if (Brett[j][i] == Laeufer) {
return true;
}
break;
}
}
return false;
}
bool GreiftDameAn(char** Brett, int x, int y, Player player) {
char Dame = player == PLAYER_WHITE ? 'q' : 'Q';
//Schaut in alle Richtungen
int Richtungen[8][2] = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}, {1, 1}, {-1, -1}, {1, -1}, {-1, 1}};
for (int i = 0; i < 8; i++) {
int dx = Richtungen[i][0];
int dy = Richtungen[i][1];
int nx = x + dx;
int ny = y + dy;
while (nx >= 0 && nx < 8 && ny >= 0 && ny < 8) {
if (Brett[ny][nx] != ' ') {
if (Brett[ny][nx] == Dame) return true;
break;
}
nx += dx;
ny += dy;
}
}
return false;
}
bool GreiftKoenigAn(char** Brett, int x, int y, Player player) {
// Mögliche Züge eines Königs
int koenigZuege[8][2] = {
{1, 0}, {-1, 0},
{0, 1}, {0, -1},
{1, 1}, {1, -1},
{-1, 1}, {-1, -1}
};
char gegnerischerKoenig = (player == PLAYER_WHITE) ? 'k' : 'K';
for (int i = 0; i < 8; i++) {
int neuX = x + koenigZuege[i][0];
int neuY = y + koenigZuege[i][1];
if (neuX >= 0 && neuX < 8 && neuY >= 0 && neuY < 8) {
if (Brett[neuY][neuX] == gegnerischerKoenig) {
return true;
}
}
}
return false;
}
bool istFeldUnsicher(char** Brett, int x, int y, Player player) {
if (GreiftSpringerAn(Brett, x, y, player)) {
return true;
}
if (GreiftBauerAn(Brett, x, y, player)) {
return true;
}
if (GreiftTurmAn(Brett, x, y, player)) {
return true;
}
if (GreiftLaeuferAn(Brett, x, y, player)) {
return true;
}
if (GreiftDameAn(Brett, x, y, player)) {
return true;
}
if (GreiftKoenigAn(Brett, x, y, player)) {
return true;
}
return false;
}
bool istzugerlaubt_Koenig(char** Brett, int startX, int startY, int endX, int endY, Player player) {
// Schauen ob der zug auf dem Spielbrett passiert
if (endX < 0 || endX >= 8 || endY < 0 || endY >= 8)
return false;
// Berechnung des unterschieds der start und endpositionen
int dx = abs(endX - startX);
int dy = abs(endY - startY);
// Schauen ob sich nur ein feld bewegt wird
if (dx > 1 || dy > 1) return false;
// Nicht auf befreundete Figuren bewegen
char endPosition = Brett[endY][endX];
if (player == PLAYER_WHITE && isupper(endPosition))
return false;
if (player == PLAYER_BLACK && islower(endPosition))
return false;
// mehr checks noch benötigt
return true;
}