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#ifdef TEST
#include "unity.h"
#include "Schachbrett.h"
#include "Moving.h"
#include "Spieler.h"
#include "Turm.h"
#include "Bauer.h"
#include "Koenig.h"
#include "Springer.h"
#include "Dame.h"
#include "Laeufer.h"
#include <stdlib.h>
void setUp(void) {
}
void tearDown(void) {
}
void test_Bauern_bewegen(void) {
char** brett = Schachbrett_erstellen();
int startX = 0;
int startY = 1;
int endX = 0;
int endY = 2;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
machezug( brett, startX, startY, endX, endY, player);
print_Schachfeld(brett);
TEST_ASSERT_EQUAL('P', brett[2][0]);
TEST_ASSERT_EQUAL(' ', brett[1][0]);
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_istzugerlaubt_Koenig_Verknuepfung(void) {
char **Brett = Schachbrett_erstellen();
Player player = PLAYER_WHITE;
//Vorbereitung für Test
Brett[1][4] = ' ';
Brett[2][4] = 'p';
// Test bewegung
TEST_ASSERT_TRUE(istzugerlaubt(Brett, 4, 0, 4, 1, player)); // e1 zu e2
TEST_ASSERT_TRUE(istzugerlaubt(Brett, 4, 1, 4, 2, player)); // e2 zu e3 (Einnehmen von Figur)
Schachbrettspeicher_freigeben(Brett);
Brett = Schachbrett_erstellen();
player = PLAYER_BLACK;
//Vorbereitung für Test
Brett[6][4] = ' ';
Brett[5][4] = 'P';
// Test bewegung
TEST_ASSERT_TRUE(istzugerlaubt(Brett, 4, 7, 4, 6, player)); // e8 zu e7
TEST_ASSERT_TRUE(istzugerlaubt(Brett, 4, 6, 4, 5, player)); // e7 zu e6 (Einnehmen von Figur)
Schachbrettspeicher_freigeben(Brett);
}
void test_Bauer_Y_Verknuepfung_Bewegung(void) {
char** brett = Schachbrett_erstellen();
int startX = 1;
int startY = 1;
int endX = 1;
int endY = 2;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
TEST_ASSERT_TRUE(istzugerlaubt( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_istzugerlaubt_Springer_Verknuepfung(void) {
char **Brett = Schachbrett_erstellen();
// Viele Test um legale Züge zu prüfen
TEST_ASSERT_TRUE(istzugerlaubt(Brett, 1, 0, 0, 2, PLAYER_WHITE));
TEST_ASSERT_TRUE(istzugerlaubt(Brett, 4, 3, 6, 2, PLAYER_BLACK));
Schachbrettspeicher_freigeben(Brett);
}
void test_istzugerlaubt(void){
char** brett = Schachbrett_erstellen();
int startX = 1;
int startY = 1;
int endX = 1;
int endY = 1;
Player player = PLAYER_WHITE;
//istzugerlaubt(brett,startX,startY,endX,endY,player);
TEST_ASSERT_FALSE(istzugerlaubt(brett,startX,startY,endX,endY,player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_istzugerlaubt_Turm(void){
char** brett = Schachbrett_erstellen();
int startX = 0;
int startY = 4;
int endX = 0;
int endY = 2;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[4][0] = 'r';
print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt(brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
#endif // TEST