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129 lines
2.3 KiB
129 lines
2.3 KiB
#ifdef TEST
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#include "unity.h"
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#include "Schachbrett.h"
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#include "Spieler.h"
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#include "Bauer.h"
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#include <stdlib.h>
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void setUp(void) {
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}
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void tearDown(void) {
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}
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void test_Bauer_X_Bewegung(void) {
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char** brett = Schachbrett_erstellen();
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int startX = 1;
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int startY = 1;
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int endX = 2;
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int endY = 1;
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Player player = PLAYER_WHITE;
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TEST_ASSERT_NOT_NULL(brett);
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TEST_ASSERT_FALSE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
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for (int i = 0; i < 8; i++) {
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free(brett[i]);
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}
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free(brett);
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}
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void test_Bauer_Schlag_Bewegung(void) {
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char** brett = Schachbrett_erstellen();
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int startX = 6;
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int startY = 2;
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int endX = 5;
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int endY = 3;
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Player player = PLAYER_WHITE;
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TEST_ASSERT_NOT_NULL(brett);
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brett[startY][startX] = 'P';
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brett[endY][endX] = 'p';
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print_Schachfeld(brett);
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TEST_ASSERT_FALSE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
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for (int i = 0; i < 8; i++) {
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free(brett[i]);
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}
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free(brett);
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}
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void test_Bauer_Schwarz_Y_Bewegung(void) {
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char** brett = Schachbrett_erstellen();
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int startX = 1;
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int startY = 6;
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int endX = 1;
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int endY = 5;
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Player player = PLAYER_BLACK;
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TEST_ASSERT_NOT_NULL(brett);
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TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
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for (int i = 0; i < 8; i++) {
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free(brett[i]);
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}
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free(brett);
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}
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void test_Bauer_Y_Bewegung(void) {
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char** brett = Schachbrett_erstellen();
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int startX = 1;
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int startY = 1;
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int endX = 1;
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int endY = 2;
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Player player = PLAYER_WHITE;
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TEST_ASSERT_NOT_NULL(brett);
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TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
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for (int i = 0; i < 8; i++) {
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free(brett[i]);
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}
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free(brett);
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}
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void test_Bauer_Start_Bewegung(void) {
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char** brett = Schachbrett_erstellen();
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int startX = 2;
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int startY = 1;
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int endX = 2;
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int endY = 3;
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Player player = PLAYER_WHITE;
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TEST_ASSERT_NOT_NULL(brett);
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TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
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for (int i = 0; i < 8; i++) {
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free(brett[i]);
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}
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free(brett);
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}
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#endif // TEST
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