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#ifdef TEST
#include "unity.h"
#include <stdlib.h>
#include "PuzzleI.h"
#include "Spieler.h"
#include "Koenig.h"
#include "Turm.h"
void setUp(void) {
}
void tearDown(void) {
}
void test_puzzlebrett_erstellen(void) {
char** brett = Puzzlebrett_erstellen();
print_Puzzlebrett(brett);
}
void test_loesung_abchecken_kein_Koenig(void) {
char** brett = Puzzlebrett_erstellen();
// König entfernen
brett[7][1] = ' ';
TEST_ASSERT_FALSE(loesung_abchecken(brett));
Puzzlebrettspeicher_freigeben(brett);
}
void test_loesung_abchecken_nicht_bedroht(void) {
char** brett = Puzzlebrett_erstellen();
// König nicht bedroht
brett[7][4] = ' ';
print_Puzzlebrett(brett);
TEST_ASSERT_FALSE(loesung_abchecken(brett));
Puzzlebrettspeicher_freigeben(brett);
}
#endif // TEST