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#ifdef TEST
#include "unity.h"
#include "Schachbrett.h"
#include "Moving.h"
#include "Spieler.h"
void setUp(void) {
}
void tearDown(void) {
}
void test_Bauern_bewegen(void) {
char** brett = Schachbrett_erstellen();
int startX = 0;
int startY = 1;
int endX = 0;
int endY = 2;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
machezug( brett, startX, startY, endX, endY, player);
TEST_ASSERT_EQUAL('P', brett[0][2]);
TEST_ASSERT_EQUAL(' ', brett[0][1]);
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
#endif // TEST