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#ifdef TEST
#include "unity.h"
#include "Schachbrett.h"
#include "Spieler.h"
#include "Bauer.h"
#include <stdlib.h>
void setUp(void) {
}
void tearDown(void) {
}
void test_Bauer_X_Bewegung(void) {
char** brett = Schachbrett_erstellen();
int startX = 1;
int startY = 1;
int endX = 2;
int endY = 1;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
TEST_ASSERT_FALSE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_Bauer_Schlag_Bewegung(void) {
char** brett = Schachbrett_erstellen();
int startX = 6;
int startY = 2;
int endX = 5;
int endY = 3;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[startY][startX] = 'P';
brett[endY][endX] = 'p';
print_Schachfeld(brett);
TEST_ASSERT_FALSE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_Bauer_Schwarz_Y_Bewegung(void) {
char** brett = Schachbrett_erstellen();
int startX = 1;
int startY = 6;
int endX = 1;
int endY = 5;
Player player = PLAYER_BLACK;
TEST_ASSERT_NOT_NULL(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_Bauer_Y_Bewegung(void) {
char** brett = Schachbrett_erstellen();
int startX = 1;
int startY = 1;
int endX = 1;
int endY = 2;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
void test_Bauer_Start_Bewegung(void) {
char** brett = Schachbrett_erstellen();
int startX = 2;
int startY = 1;
int endX = 2;
int endY = 3;
Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) {
free(brett[i]);
}
free(brett);
}
#endif // TEST