#ifdef TEST #include "unity.h" #include "Schachbrett.h" #include "Spieler.h" #include "Dame.h" #include void test_Dame_Schlag_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 3; int endX = 3; int endY = 6; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[3][0] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_negative_horizontal_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 4; int endX = 3; int endY = 2; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[4][3] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_positive_horizontal_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 2; int endX = 3; int endY = 4; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[2][3] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_vertikal_Links_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 6; int startY = 3; int endX = 4; int endY = 3; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[3][6] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_vertikal_Rechts_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 3; int endX = 6; int endY = 3; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[3][3] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_Diagonal_negative_X_Y_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 4; int endX = 1; int endY = 2; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[4][3] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_Diagonal_positive_X_Y_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 4; int startY = 3; int endX = 5; int endY = 4; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[3][4] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_Falsche_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 0; int endX = 3; int endY = 4; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); print_Schachfeld(brett); TEST_ASSERT_FALSE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } #endif // TEST