#ifdef TEST #include "unity.h" #include "Schachbrett.h" #include "Moving.h" #include "Spieler.h" #include void setUp(void) { } void tearDown(void) { } void test_Bauern_bewegen(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 1; int endX = 0; int endY = 2; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); machezug( brett, startX, startY, endX, endY, player); print_Schachfeld(brett); TEST_ASSERT_EQUAL('P', brett[2][0]); TEST_ASSERT_EQUAL(' ', brett[1][0]); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_istzugerlaubt(void){ char** brett = Schachbrett_erstellen(); int startX = 1; int startY = 1; int endX = 1; int endY = 1; Player player = PLAYER_WHITE; //istzugerlaubt(brett,startX,startY,endX,endY,player); TEST_ASSERT_FALSE(istzugerlaubt(brett,startX,startY,endX,endY,player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } #endif // TEST