#ifdef TEST #include "unity.h" #include "Schachbrett.h" #include "Spieler.h" #include "Turm.h" #include void setUp(void) { } void tearDown(void) { } void test_Turm_Y_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 0; int endX = 0; int endY = 3; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[1][0] = ' '; brett[2][0] = ' '; brett[3][0] = ' '; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Turm( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Turm_X_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 2; int endX = 4; int endY = 2; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[2][0] = 'R'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Turm( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Turm_negative_Y_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 4; int endX = 0; int endY = 2; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[4][0] = 'r'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Turm(brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Turm_Falsche_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 0; int endX = 1; int endY = 3; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); print_Schachfeld(brett); TEST_ASSERT_FALSE(istzugerlaubt_Turm( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } #endif // TEST