#ifdef TEST #include "unity.h" #include "Schachbrett.h" #include "Spieler.h" #include "Bauer.h" #include void setUp(void) { } void tearDown(void) { } void test_Bauer_X_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 1; int startY = 1; int endX = 2; int endY = 1; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); TEST_ASSERT_FALSE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Bauer_Schlag_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 6; int startY = 2; int endX = 5; int endY = 3; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[startY][startX] = 'P'; brett[endY][endX] = 'p'; print_Schachfeld(brett); TEST_ASSERT_FALSE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Bauer_Schwarz_Y_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 1; int startY = 6; int endX = 1; int endY = 5; Player player = PLAYER_BLACK; TEST_ASSERT_NOT_NULL(brett); TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Bauer_Y_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 1; int startY = 1; int endX = 1; int endY = 2; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Bauer_Start_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 2; int startY = 1; int endX = 2; int endY = 3; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); TEST_ASSERT_TRUE(istzugerlaubt_Bauer( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } #endif // TEST