#include #include #include #include "spieler.h" #include "Moving.h" #include "Bauer.h" #include "Input.h" bool ist_umwandlung_gerlaubt_Bauer(char** Brett, int startX, int startY, int endX, int endY, Player player) { if((player == PLAYER_WHITE) && (endY == 7) && (Brett[startY][startX] == 'P')){ return true; }else if((player == PLAYER_BLACK) && (endY == 0) && (Brett[startY][startX] == 'p')){ return true; }else{ return false; } } char* bauer_umwandel_abfrage(char** Brett, int startX, int startY, int endX, int endY, Player player){ if(ist_umwandlung_gerlaubt_Bauer(Brett ,startX,startY,endX,endY,player) == true){ char* Figur; printf("Welche Figur soll erstellt werden?"); if(player == PLAYER_WHITE){ printf("Q für Dame, R für Turm, B für Läufer oder N für Springer"); Figur = getUserInput(); }else{ printf("q für Dame, r für Turm, b für Läufer oder n für Springer"); Figur = getUserInput(); } if((player == PLAYER_WHITE && (Figur == 'Q' || Figur == 'R' || Figur == 'B' || Figur == 'N')) || (player == PLAYER_BLACK && (Figur == 'q' || Figur == 'r' || Figur == 'b' || Figur == 'n'))){ return Figur; }else{ return 'W'; } } } void bauer_umwandeln(char** Brett, int startX, int startY, int endX, int endY, Player player){ char* Figur = bauer_umwandel_abfrage(Brett,startX,startY,endX,endY,player); if(Figur != 'W'){ Brett[endY][endX] = Figur; Brett[startY][startX] = ' '; }else{ printf("Zug ungültig"); } }