#ifdef TEST #include "unity.h" #include "Schachbrett.h" #include "Spieler.h" #include "Dame.h" #include void test_Dame_positive_horizontal_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 2; int endX = 3; int endY = 4; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); brett[2][3] = 'Q'; print_Schachfeld(brett); TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } void test_Dame_Falsche_Bewegung(void) { char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 0; int endX = 3; int endY = 4; Player player = PLAYER_WHITE; TEST_ASSERT_NOT_NULL(brett); print_Schachfeld(brett); TEST_ASSERT_FALSE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); } #endif // TEST