#ifndef BAUER_UM_H #define BAUER_UM_H #include #include "spieler.h" bool ist_umwandlung_gerlaubt_Bauer(char** Brett, int startX, int startY, int endX, int endY, Player player); char* bauer_umwandel_abfrage(char** Brett, int startX, int startY, int endX, int endY, Player player); void bauer_umwandeln(char** Brett, int startX, int startY, int endX, int endY, Player player); #endif // BAUER_UM_H