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@ -1,21 +1,19 @@ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <stdbool.h> |
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#include <string.h> |
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#include "spieler.h" |
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#include "Moving.h" |
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#include "Bauer.h" |
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#include "Input.h" |
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bool ist_umwandlung_gerlaubt_Bauer(char** Brett, int startX, int startY, int endX, int endY, Player player) { |
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if((player == PLAYER_WHITE) && (endY == 7) && (Brett[startY][startX] == 'P')){ |
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if ((player == PLAYER_WHITE) && (endY == 7) && (Brett[startY][startX] == 'P')) { |
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return true; |
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}else if((player == PLAYER_BLACK) && (endY == 0) && (Brett[startY][startX] == 'p')){ |
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return true; |
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}else{ |
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return false; |
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} |
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} else if ((player == PLAYER_BLACK) && (endY == 0) && (Brett[startY][startX] == 'p')) { |
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return true; |
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} else { |
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return false; |
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} |
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} |
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char* bauer_umwandel_abfrage(char** Brett, int startX, int startY, int endX, int endY, Player player){ |
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@ -31,24 +29,22 @@ char* bauer_umwandel_abfrage(char** Brett, int startX, int startY, int endX, int |
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Figur = getUserInput(); |
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} |
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if((player == PLAYER_WHITE && (Figur == 'Q' || Figur == 'R' || Figur == 'B' || Figur == 'N')) || |
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(player == PLAYER_BLACK && (Figur == 'q' || Figur == 'r' || Figur == 'b' || Figur == 'n'))){ |
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if ((player == PLAYER_WHITE && (Figur == 'Q' || Figur == 'R' || Figur == 'B' || Figur == 'N')) || |
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(player == PLAYER_BLACK && (Figur == 'q' || Figur == 'r' || Figur == 'b' || Figur == 'n'))) { |
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return Figur; |
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}else{ |
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return 'W'; |
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} else { |
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return 'W'; // Undefiniertes Zeichen als Fehlerwert |
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} |
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} |
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return 'W'; // Undefiniertes Zeichen als Fehlerwert |
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} |
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void bauer_umwandeln(char** Brett, int startX, int startY, int endX, int endY, Player player){ |
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char* Figur = bauer_umwandel_abfrage(Brett,startX,startY,endX,endY,player); |
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if(Figur != 'W'){ |
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void bauer_umwandeln(char** Brett, int startX, int startY, int endX, int endY, Player player) { |
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char Figur = bauer_umwandel_abfrage(Brett, startX, startY, endX, endY, player); |
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if (Figur != 'W') { |
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Brett[endY][endX] = Figur; |
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Brett[startY][startX] = ' '; |
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}else{ |
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printf("Invalid move"); |
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} |
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} |
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