do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(50)));}}while(0);
do{if((istzugerlaubt_Bauer(brett,startX,startY,endX,endY,player))){}else{UnityFail(((" Expected TRUE Was FALSE")),(UNITY_UINT)((UNITY_UINT)(50)));}}while(0);