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#ifdef TEST
#include "unity.h"
#include "Schachbrett.h"
#include "Spieler.h"
#include "Dame.h"
#include <stdlib.h>
void test_Dame_Schlag_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 3; int endX = 3; int endY = 6; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[3][0] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_negative_horizontal_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 4; int endX = 3; int endY = 2; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[4][3] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_positive_horizontal_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 2; int endX = 3; int endY = 4; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[2][3] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame(brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_vertikal_Links_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 6; int startY = 3; int endX = 4; int endY = 3; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[3][6] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_vertikal_Rechts_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 3; int endX = 6; int endY = 3; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[3][3] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_Diagonal_negative_X_Y_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 4; int endX = 1; int endY = 2; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[4][3] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_Diagonal_positive_X_Y_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 4; int startY = 3; int endX = 5; int endY = 4; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[3][4] = 'Q'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Dame_Falsche_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 3; int startY = 0; int endX = 3; int endY = 4; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
print_Schachfeld(brett);
TEST_ASSERT_FALSE(istzugerlaubt_Dame( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
#endif // TEST
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