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#ifdef TEST
#include "unity.h"
#include "Schachbrett.h"
#include "Spieler.h"
#include "Turm.h"
#include <stdlib.h>
void setUp(void) { }
void tearDown(void) { }
void test_Turm_Y_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 0; int endX = 0; int endY = 3; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[1][0] = ' '; brett[2][0] = ' '; brett[3][0] = ' '; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Turm( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Turm_X_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 2; int endX = 4; int endY = 2; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[2][0] = 'R'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Turm( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Turm_negative_Y_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 4; int endX = 0; int endY = 2; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
brett[4][0] = 'r'; print_Schachfeld(brett);
TEST_ASSERT_TRUE(istzugerlaubt_Turm(brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_Turm_Falsche_Bewegung(void) {
char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 0; int endX = 1; int endY = 3; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
print_Schachfeld(brett);
TEST_ASSERT_FALSE(istzugerlaubt_Turm( brett, startX, startY, endX, endY, player));
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
#endif // TEST
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