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#ifdef TEST
#include "unity.h"
#include <stdlib.h>
#include "Schachbrett.h"
#include "Historie.h"
#include "En_Passaut.h"
#include "Bauer.h"
void setUp(void) { }
void tearDown(void) { }
void test_En_Passaut_Weiss(void) { /* void test_hinzufuegen_historie(void) {
int MAX_ZUEGE = 70; int ZUG_INFO = 5;
// Historie erstellen
int** meineHistorie = erstellen_historie();
// Testdaten
int startX = 1; int startY = 2; int endX = 3; int endY = 4; Player currentPlayer = PLAYER_WHITE; int anzahl_Zuege = 0;
// Züge zur Historie hinzufügen
hinzufuegen_historie(meineHistorie, startX, startY, endX, endY, currentPlayer, anzahl_Zuege);
// Speicher freigeben
for (int i = 0; i < MAX_ZUEGE; i++) { free(meineHistorie[i]); }
} */ } #endif // TEST
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