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#ifdef TEST
#include "unity.h"
#include "Schachbrett.h"
#include "Moving.h"
#include "Spieler.h"
#include <stdlib.h>
void setUp(void) { }
void tearDown(void) { }
void test_Bauern_bewegen(void) { char** brett = Schachbrett_erstellen(); int startX = 0; int startY = 1; int endX = 0; int endY = 2; Player player = PLAYER_WHITE;
TEST_ASSERT_NOT_NULL(brett);
machezug( brett, startX, startY, endX, endY, player);
print_Schachfeld(brett,8,8);
TEST_ASSERT_EQUAL('P', brett[2][0]); TEST_ASSERT_EQUAL(' ', brett[1][0]);
for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett); }
void test_istzugerlaubt(void){ char** brett = Schachbrett_erstellen(); int startX = 1; int startY = 1; int endX = 1; int endY = 1; Player player = PLAYER_WHITE; //istzugerlaubt(brett,startX,startY,endX,endY,player);
TEST_ASSERT_FALSE(istzugerlaubt(brett,startX,startY,endX,endY,player)); for (int i = 0; i < 8; i++) { free(brett[i]); } free(brett);
}
#endif // TEST
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