#ifdef TEST #include "unity.h" #include "game100.h" void setUp(void){ //Wenn Funktion Vorraussetzungen braucht } void tearDown(void){ } void test_log(void){ /* arrange */ int result; double a = 4; /* act */ result = log(4); /* assert */ TEST_ASSERT_EQUAL_INT(4, result);//log(4)= 0.60205991 } #endif // TEST