diff --git a/test/Pong/test_checkCollision.c b/test/Pong/test_checkCollision.c index 74adc35..d94066d 100644 --- a/test/Pong/test_checkCollision.c +++ b/test/Pong/test_checkCollision.c @@ -31,32 +31,32 @@ void test_checkCollision(void){ // Test Ball trifft rechte und linke Wand ball.x = 0; - int result1 = checkCollision(ball, paddle.y, paddle.y); + int result1 = test_checkCollision(ball, paddle.y, paddle.y); TEST_ASSERT_EQUAL_INT(1, result1); ball.x = WIDTH - 1; - int result2 = checkCollision(ball, paddle.y, paddle.y); + int result2 = test_checkCollision(ball, paddle.y, paddle.y); TEST_ASSERT_EQUAL_INT(1, result2); // Test Ball trifft obere und untere Wand ball.x = 5; ball.y = 0; - int result3 = checkCollision(ball, paddle.y, paddle.y); + int result3 = test_checkCollision(ball, paddle.y, paddle.y); TEST_ASSERT_EQUAL_INT(0, result3); ball.y = HEIGHT - 1; - int result4 = checkCollision(ball, paddle.y, paddle.y); + int result4 = test_checkCollision(ball, paddle.y, paddle.y); TEST_ASSERT_EQUAL_INT(0, result4); // Test wenn Ball Paddle trifft ball.x = paddle.x - 1; ball.y = paddle.y + 1; - int result5 = checkCollision(ball, paddle.y, paddle.y); + int result5 = test_checkCollision(ball, paddle.y, paddle.y); TEST_ASSERT_EQUAL_INT(0, result5); ball.x = paddle.x + 1; ball.y = paddle.y + 1; - int result6 = checkCollision(ball, paddle.y, paddle.y); + int result6 = test_checkCollision(ball, paddle.y, paddle.y); TEST_ASSERT_EQUAL_INT(0, result6); }