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#ifdef TEST |
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#include "unity.h" |
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#include "pong.h" |
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void setUp(void){ |
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//Wenn Funktion Vorraussetzungen braucht |
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} |
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void tearDown(void){ |
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} |
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void test_updateBallPosition(void){ |
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/* arrange */ |
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Ball ball = { 10, 10, 1, 1 }; |
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int expectedX = ball.x + ball.speedX * 5; // erwartete Endposition nach 5 Schritten |
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int expectedY = ball.y + ball.speedY * 5; |
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/* act */ |
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updateBallPosition(&ball); |
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updateBallPosition(&ball); |
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updateBallPosition(&ball); |
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updateBallPosition(&ball); |
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updateBallPosition(&ball); |
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/* assert */ |
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TEST_ASSERT_EQUAL_INT(expectedX, ball.x); |
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TEST_ASSERT_EQUAL_INT(expectedY, ball.y); |
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} |
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#endif // TEST |