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@ -1,8 +1,16 @@ |
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#include <stdio.h> |
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#include <stdbool.h> |
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#pragma region defines |
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#define BLOCK 219 |
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#define FLAG '?' |
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#define EMPTY ' ' |
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#define SMALL 10 |
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#define MIDDLE 15 |
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#define LARGE 20 |
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#define EASY 7 |
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#define NORMAL 5 |
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#define HARD 3 |
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#pragma endregion |
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#pragma region Funktion_heads |
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@ -12,6 +20,9 @@ void options_minesweeper(); |
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#pragma endregion |
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#pragma region Global |
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unsigned int width = MIDDLE; |
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unsigned int height = MIDDLE; |
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int num_bombs = MIDDLE * MIDDLE / NORMAL; |
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#pragma endregion //Global |
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@ -58,5 +69,54 @@ void game_minesweeper(){ |
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} |
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void options_minesweeper(){ |
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bool running = true; |
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while (running){ |
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int option = 0; |
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system("clear"); |
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printf("Waehlen Sie eine Option:\n"); |
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printf("\t1.Schwierigkeit\t\t%s\n", num_bombs < 2 * width * height / (NORMAL + EASY) ? "Einfach" : num_bombs < 2 * width * height / (NORMAL + HARD) ? "Normal" : "Schwer"); |
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printf("\t2.Groesse\t\t%s\n", width * height < MIDDLE * SMALL ? "Klein" : width * height < MIDDLE * LARGE ? "Mittel" : "Gross"); |
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printf("\t3.Custom\n"); |
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printf("\t4.Exit\n"); |
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scanf("%d", &option); |
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getchar(); |
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switch (option){ |
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case 1: |
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printf("Bitte neu Schwierigkeit eingeben (1 - 3):"); |
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scanf("%d", &num_bombs); |
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getchar(); |
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num_bombs = num_bombs == 1 ? EASY : num_bombs == 2 ? NORMAL : HARD; |
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num_bombs = width * height / num_bombs; |
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break; |
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case 2: |
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num_bombs = num_bombs < width * height / NORMAL ? EASY : num_bombs == width * height / NORMAL ? NORMAL : HARD; |
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printf("Bitte neu Groesse eingeben (1 - 3):"); |
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scanf("%d", &width); |
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getchar(); |
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width = width == 1 ? SMALL : width == 2 ? MIDDLE : LARGE; |
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height = width; |
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num_bombs = width * height / num_bombs; |
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break; |
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case 3: |
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printf("Bitte Breite des Spielfeld eingeben:"); |
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scanf("%d", &width); |
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getchar(); |
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printf("Bitte Hoehe des Spielfeld eingeben:"); |
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scanf("%d", &height); |
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getchar(); |
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printf("Bitte Anzahl der Bomben eingeben:"); |
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scanf("%d", &num_bombs); |
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getchar(); |
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break; |
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case 4: |
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running = false; |
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break; |
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default: |
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break; |
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} |
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} |
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} |