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@ -2,14 +2,20 @@ |
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#define WIDTH 40 //Breite Spielfeld |
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#define WIDTH 40 //Breite Spielfeld |
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#define HEIGHT 20 //Höhe Spielfeld |
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#define HEIGHT 20 //Höhe Spielfeld |
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#define PADDLE_LENGTH 4 |
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#define PADDLE '#' |
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void drawField() { |
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void drawField(int paddle1PositionY, int paddle2PositionY) { |
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for (int i = 0; i <= HEIGHT; i++){ |
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for (int i = 0; i <= HEIGHT; i++){ |
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for (int j = 0; j <= WIDTH; j++){ |
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for (int j = 0; j <= WIDTH; j++){ |
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if (i == 0 || i == HEIGHT){ |
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if (i == 0 || i == HEIGHT){ |
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printf("-"); |
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printf("-"); |
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} else if ("i == 0 || j == WIDTH") { |
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} else if ("j == 0 || j == WIDTH") && (i < paddle1PositionY || i >= paddle1PositionY + PADDLE_LENGTH) && (i < paddle2PositionY || i >= paddle2PositionY + PADDLE_LENGTH)) { |
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printf("|"); |
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printf("|"); |
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} else if (i >= paddle1PositionY && i < paddle1PositionY + PADDLE_LENGTH && j == WIDTH) { |
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printf("%c", PADDLE); |
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}else if (i >= paddle2PositionY && i < paddle2PositionY + PADDLE_LENGTH && j == 0) { |
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printf("%c", PADDLE); |
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} else { |
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} else { |
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printf(" "); |
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printf(" "); |
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} |
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} |
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@ -19,7 +25,27 @@ void drawField() { |
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} |
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} |
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int main(){ |
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int main(){ |
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drawField(); |
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int paddle1PositionY = HEIGHT / 2 - PADDLE_LENGTH / 2; |
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int paddle2PositionY = HEIGHT / 2 - PADDLE_LENGTH / 2; |
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while (1) { |
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if (kbhit()){ |
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char input = getch(); |
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if (input == 'w' && paddle1PositionY > 1) |
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{ |
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paddle1PositionY--; |
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} else if (input == 's' && paddle1PositionY < HEIGHT - PADDLE_LENGTH - 1) { |
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paddle1PositionY++; |
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} |
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} |
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// Hier Steuerung für Schläger 2 noch reinschreiben |
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draw Field(paddle1PositionY, paddle2PositionY); |
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} |
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return 0; |
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return 0; |
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} |
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} |
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