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@ -11,7 +11,7 @@ |
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void main_menu(); |
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void game(); |
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Snake initialize_snake(); |
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void get_next_move(double limit, Snake *snake); |
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void get_next_move(double limit, Snake *snake, bool *running); |
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void move_snake(Snake *snake); |
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void draw(Snake *snake); |
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int part_of_snake(Snake *snake, unsigned char tile); |
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@ -56,25 +56,19 @@ void game(){ |
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bool running = true; |
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clock_t t = clock(); |
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//while (running){ |
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for(int i = 0; i < 100; i++){ |
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while (running){ |
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system("clear"); |
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draw(&snake); |
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t = clock() - t; |
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get_next_move(TIME_TURN - (double)t / CLOCKS_PER_SEC, &snake); |
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get_next_move(TIME_TURN - (double)t / CLOCKS_PER_SEC, &snake, &running); |
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t = clock(); |
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move_snake(&snake); |
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running = false; |
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} |
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getchar(); |
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getchar(); |
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} |
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Snake initialize_snake(){ |
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Snake snake = {{0, 1}, 3}; |
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Snake snake = {{1, 0}, 3}; |
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for(int i = 0; i < AREA; i++){ |
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snake.segments[i] = 0; |
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} |
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@ -82,12 +76,10 @@ Snake initialize_snake(){ |
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snake.segments[1] = 7 + 16 * 8; |
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snake.segments[2] = 6 + 16 * 8; |
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snake.direction[0] = 1; |
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snake.direction[1] = 0; |
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return snake; |
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} |
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void get_next_move(double limit, Snake *snake){ |
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void get_next_move(double limit, Snake *snake, bool *running){ |
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char c; |
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c = get_character(limit); |
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@ -113,6 +105,8 @@ void get_next_move(double limit, Snake *snake){ |
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snake->direction[0] = 1; |
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snake->direction[1] = 0; |
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break; |
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case 'q': |
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*running = false; |
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default: |
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break; |
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@ -120,7 +114,10 @@ void get_next_move(double limit, Snake *snake){ |
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} |
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void move_snake(Snake *snake){ |
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for(int i = snake->length - 1; i > 0; i--){ |
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snake->segments[i] = snake->segments[i - 1]; |
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} |
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snake->segments[0] += snake->direction[0] + snake->direction[1] * 16; |
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} |
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void draw(Snake *snake){ |
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