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@ -5,7 +5,7 @@ |
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#include <stdlib.h> |
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#include "snake_start.h" |
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#include "get_character.h" |
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#define TIME_TURN 0.3 |
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#define TURN 0.5 |
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#define START_LENGTH 3 |
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#define START_DIRECTION 1 |
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#define START_TILE 8 * 16 + 8 |
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@ -13,6 +13,7 @@ |
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#pragma region Funktion_heads |
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void main_menu(); |
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void game(); |
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void options(); |
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Snake initialize_snake(); |
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void get_next_move(double limit, Snake *snake, bool *running); |
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void move_snake(Snake *snake); |
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@ -23,6 +24,10 @@ unsigned char spawn_fruit(Snake *snake); |
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unsigned char eating_fruit(Snake *snake); |
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#pragma endregion |
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#pragma region Global |
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double TIME_TURN = 0.5; |
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#pragma endregion //Global |
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void snake_start(){ |
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system("clear"); |
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main_menu(); |
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@ -36,7 +41,8 @@ void main_menu(){ |
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system("clear"); |
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printf("Waehlen Sie eine Option:\n"); |
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printf("\t1.Start\n"); |
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printf("\t2.Exit\n"); |
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printf("\t2.Options\n"); |
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printf("\t3.Exit\n"); |
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scanf("%d", &option); |
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getchar(); |
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@ -48,6 +54,9 @@ void main_menu(){ |
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game(); |
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break; |
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case 2: |
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options(); |
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break; |
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case 3: |
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running = false; |
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break; |
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@ -75,6 +84,14 @@ void game(){ |
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} |
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} |
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void options(){ |
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int difficulty = 1; |
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system("clear"); |
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printf("Please select a difficulty(1 - 10): "); |
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scanf("%d", &difficulty); |
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TIME_TURN = TURN / difficulty;//(11 - difficulty) * TURN / 10; |
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} |
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Snake initialize_snake(){ |
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Snake snake; |
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snake.direction = START_DIRECTION; |
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@ -123,7 +140,7 @@ void move_snake(Snake *snake){ |
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} |
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void draw(Snake *snake, unsigned char fruit){ |
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printf("%d\n", fruit); |
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printf("Score:%d Speed:%f\n", snake->length - START_LENGTH, TIME_TURN); |
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printf("+"); |
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for(int i = 0; i < WIDTH; i++){printf("-");} |
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printf("+\n"); |
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@ -141,6 +158,7 @@ void draw(Snake *snake, unsigned char fruit){ |
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printf("+"); |
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for(int i = 0; i < WIDTH; i++){printf("-");} |
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printf("+\n"); |
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printf("(Press q to Quit)\n"); |
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} |
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//returns index of segments which is identical to tile; -1 if not found |
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