diff --git a/src/main/c/Snake/snake_start.c b/src/main/c/Snake/snake_start.c index 18d92e8..e4c826b 100644 --- a/src/main/c/Snake/snake_start.c +++ b/src/main/c/Snake/snake_start.c @@ -5,13 +5,13 @@ #include #include "snake_start.h" #include "get_character.h" -#define TIME_TURN 0.5; +#define TIME_TURN 0.5 void main_menu(); void game(); Snake initialize_snake(); -int *get_next_move(double limit); +void get_next_move(double limit, Snake *snake); void move_snake(Snake *snake); void draw(Snake *snake); int part_of_snake(Snake *snake, unsigned char tile); @@ -56,16 +56,16 @@ void game(){ bool running = true; clock_t t = clock(); - while (running) - { + //while (running){ + for(int i = 0; i < 100; i++){ system("clear"); + draw(&snake); t = clock() - t; - int *mv = get_next_move((double)t / CLOCKS_PER_SEC); + get_next_move(TIME_TURN - (double)t / CLOCKS_PER_SEC, &snake); t = clock(); - move_snake(&snake); - draw(&snake); + running = false; } @@ -81,13 +81,13 @@ Snake initialize_snake(){ snake.segments[0] = 8 + 16 * 8; snake.segments[1] = 7 + 16 * 8; snake.segments[2] = 6 + 16 * 8; + + snake.direction[0] = 1; + snake.direction[1] = 0; return snake; } -int *get_next_move(double limit){ - limit = TIME_TURN - limit; - int *ptr = (int*) malloc(2 * sizeof(int)); - clock_t t = clock(); +void get_next_move(double limit, Snake *snake){ char c; c = get_character(limit); @@ -95,26 +95,28 @@ int *get_next_move(double limit){ switch (c){ case 'w': case 'A': - printf("Hoch\n"); + snake->direction[0] = 0; + snake->direction[1] = -1; break; case 'a': case 'D': - printf("Links\n"); + snake->direction[0] = -1; + snake->direction[1] = 0; break; case 's': case 'B': - printf("Runter\n"); + snake->direction[0] = 0; + snake->direction[1] = 1; break; case 'd': case 'C': - printf("Rechts\n"); + snake->direction[0] = 1; + snake->direction[1] = 0; break; default: break; } - - return ptr; } void move_snake(Snake *snake){ diff --git a/test/Snake/test_part_of_snake.c b/test/Snake/test_part_of_snake.c index fcc45e9..c349867 100644 --- a/test/Snake/test_part_of_snake.c +++ b/test/Snake/test_part_of_snake.c @@ -1,6 +1,7 @@ #ifdef TEST #include "unity.h" #include "../../src/main/c/Snake/snake_start.h" +#include "../../src/main/c/Snake/get_character.h" void setUp(void){