@ -31,12 +31,19 @@ public class GameManager {
if(time == 300) {
spawnCherry();
}
if (time == 600) {
destroyCherry();
time++;
public void spawnCherry() {
map.GetCell(map.playerSpawn).type = "cherry";
public void destroyCherry() {
map.GetCell(map.playerSpawn).type = "empty";
public void ProcessInput(char inputChar) {
if(inputChar == 27) {