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Finished wall doesn't obstruct ghost movement test, but commented out because of unimplemented code

remotes/origin/playerRefactoring
fdai7753 11 months ago
parent
commit
dedcf295cc
  1. 15
      src/test/java/pacmanTests/GhostTest.java

15
src/test/java/pacmanTests/GhostTest.java

@ -54,9 +54,16 @@ class GhostTest {
} }
@Test @Test
void Ghosts_wall_doesntobstructMovement() { void Ghosts_wall_doesntobstructMovement() {
// arrange
//GameManager gameManager = new GameManager();
//Ghost ghost = gameManager.ghosts[0];
//ghost.position = new Vector2(2,2);
//Vector2 direction = new Vector2(-1,0);
//Vector2 expectedPosition = new Vector2(1,2);
// act
//ghost.move(direction);
//Vector2 position = ghost.position;
// assert
//assertThat(position).isEqualTo(expectedPosition);
} }
} }
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