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@ -52,6 +52,8 @@ public class Map { |
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for(int i = 0; i < 10; i++) { |
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this.put(i+"", "empty"); |
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} |
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this.put("0", "empty"); |
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}}; |
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public GameManager gameManager; |
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@ -72,31 +74,28 @@ public class Map { |
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} |
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public void GenerateMap(String[] mapData) { |
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int sizeY = mapData.length; |
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int sizeX = mapData[0].length(); |
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size = new Vector2(sizeX, sizeY); |
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cells = new Cell[size.x][size.y]; |
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for(int x = 0; x < size.x; x++) { |
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for(int y = 0; y < size.y; y++) { |
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Vector2 cellPos = new Vector2(x,y); |
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int sizeY = mapData.length; |
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int sizeX = mapData[0].length(); |
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char cellChar = mapData[size.y - 1 - y].charAt(x); |
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String cellType = mapTypes.get(String.valueOf(cellChar)); |
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cells[x][y] = new Cell(cellPos, cellType); |
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//for(int i = 0; i < gameManager.ghosts.length; i++) |
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if(cellChar == playerSpawnChar) { |
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playerSpawn = cellPos.Clone(); |
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} |
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} |
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} |
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size = new Vector2(sizeX, sizeY); |
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cells = new Cell[size.x][size.y]; |
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for(int x = 0; x < size.x; x++) { |
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for(int y = 0; y < size.y; y++) { |
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Vector2 cellPos = new Vector2(x,y); |
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char cellChar = mapData[size.y - 1 - y].charAt(x); |
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String cellType = mapTypes.get(String.valueOf(cellChar)); |
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cells[x][y] = new Cell(cellPos, cellType); |
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if(cellChar == playerSpawnChar) { |
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playerSpawn = cellPos.Clone(); |
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} |
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} |
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} |
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} |
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public Cell GetCell(Vector2 pos) { |
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