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#ifdef TEST
#include "unity.h"
#include "funktionen.h"
void setUp(void) { }
void tearDown(void) { }
void test_square(void) { float result = square(2.5); TEST_ASSERT_EQUAL_FLOAT(6.25, result); }
void test_squareRoot(void) { float result = squareRoot(9.0); TEST_ASSERT_EQUAL_FLOAT(3.0, result); }
void test_cube(void) { float result = cube(2.0); TEST_ASSERT_EQUAL_FLOAT(8.0, result); }
void test_cubeRoot(void) { float result = cubeRoot(27.0); TEST_ASSERT_EQUAL_FLOAT(3.0, result); }
void test_absolute(void) { float result = absolute(-5.0); TEST_ASSERT_EQUAL_FLOAT(5.0, result); }
void test_logarithm(void) { float result = logarithm(100.0); TEST_ASSERT_FLOAT_WITHIN(0.000001, 2.0, result); }
void test_naturalLogarithm(void) { float result = naturalLogarithm(100.0); TEST_ASSERT_FLOAT_WITHIN(0.000001, 4.60517, result); }
void test_power(void) { float result = power(2.0, 3.0); TEST_ASSERT_FLOAT_WITHIN(0.000001, 8.0, result); }
void test_factorial(void) { int result = factorial(5); TEST_ASSERT_EQUAL_INT(120, result); }
void test_floorValue(void) { float result = floorValue(5.7); TEST_ASSERT_EQUAL_FLOAT(5.0, result); }
void test_ceilingValue(void) { float result = ceilingValue(5.2); TEST_ASSERT_EQUAL_FLOAT(6.0, result); // Add more test cases for different inputs and expected outputs
}
#endif
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