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#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#include "funktionen.h"
void welcome() { char x[15]; printf("Hallo! Wie heisst du?\n"); scanf("%s", &x); printf("\nSch�ner Name, %s!\n\n", x); }
int choose_program() { int i;
printf("Welches der folgenden Programme moechtest du starten?\n1. Rechner.exe\n2. Gleichungen.exe\n3. TicTacToe.exe\n\n"); scanf("%d", &i);
return i; }
int addThreeNumbers(int a, int b, int c) { return a + b + c; }
int multiply(int h, int g) { return h * g; }
int subtract(int num1, int num2) { return num1 - num2; }
int divide(int num1, int num2) { return num1 / num2; }
int power(int base, int power) { int speicher = 1;
for (int i = 0; i < power; i++) { speicher *= base; }
return speicher; }
int x_wins_00_10_20(char board[][3]) { if (board[0][0] == 'X' && board[1][0] == 'X' && board[2][0] == 'X') { return 1; } }
int x_wins_01_11_21(char board[][3]) { if (board[0][1] == 'X' && board[1][1] == 'X' && board[2][1] == 'X') { return 1; } }
int x_wins_02_12_22(char board[][3]) { if (board[0][2] == 'X' && board[1][2] == 'X' && board[2][2] == 'X') { return 1; } }
int x_wins_00_01_02(char board[][3]) { if (board[0][0] == 'X' && board[0][1] == 'X' && board[0][2] == 'X') { return 1; } }
int o_wins_00_10_20(char board[][3]) { if (board[0][0] == 'O' && board[1][0] == 'O' && board[2][0] == 'O') { return 1; } }
int o_wins_01_11_21(char board[][3]) { if (board[0][1] == 'O' && board[1][1] == 'O' && board[2][1] == 'O') { return 1; } }
int o_wins_02_12_22(char board[][3]) { if (board[0][2] == 'O' && board[1][2] == 'O' && board[2][2] == 'O') { return 1; } }
int o_wins_00_01_02(char board[][3]) { if (board[0][0] == 'O' && board[0][1] == 'O' && board[0][2] == 'O') { return 1; } }
int string_character_counter(char string[]) { int stringLength = 0;
for (int i = 0; string[i] != '\0'; i++) { stringLength++; }
return stringLength; }
int characterAppearanceInString(char c, char string[]) { int appear = 0;
for (int i = 0; i < string_character_counter(string); i++) { if (string[i] == c) { appear++; } }
return appear; }
int i(int v, int r) { return v / r; }
int p(int f, int a) { return f / a; }
// Function to calculate the sine of an angle in radians
float sine(float x) { return sin(x); }
// Function to calculate the cosine of an angle in radians
float cosine(float x) { return cos(x); }
// Function to calculate the tangent of an angle in radians
float tangent(float x) { return tan(x); }
// Function to calculate the arc sine of a value and return the result in radians
float arcSine(float x) { if (x >= -1 && x <= 1) { return asin(x); } else { printf("Error: Invalid input for arc sine!\n"); return 0; } }
// Function to calculate the arc cosine of a value and return the result in radians
float arcCosine(float x) { if (x >= -1 && x <= 1) { return acos(x); } else { printf("Error: Invalid input for arc cosine!\n"); return 0; } }
// Function to calculate the arc tangent of a value and return the result in radians
float arcTangent(float x) { return atan(x); }
// Function to convert degrees to radians
float degreesToRadians(float x) { return x * (M_PI / 180); }
// Function to convert radians to degrees
float radiansToDegrees(float x) { return x * (180 / M_PI); }
// Function to calculate the base 10 logarithm of a number and add 1
float logarithmPlusOne(float x) { if (x > 0) { return log10(x) + 1; } else { printf("Error: Invalid input for logarithm + 1!\n"); return 0; } }
// Function to calculate the natural logarithm (base e) of a number and add 1
float naturalLogarithmPlusOne(float x) { if (x > 0) { return log(x) + 1; } else { printf("Error: Invalid input for natural logarithm + 1!\n"); return 0; } }
// Function to calculate the square root of a number and add 1
float squareRootPlusOne(float x) { if (x >= 0) { return sqrt(x) + 1; } else { printf("Error: Invalid input for square root + 1!\n"); return 0; } }
// Function to calculate the cube root of a number and add 1
float cubeRootPlusOne(float x) { return cbrt(x) + 1; }
// Function to calculate the sine of an angle in degrees
float sineDegrees(float x) { return sin(degreesToRadians(x)); }
// Function to calculate the cosine of an angle in degrees
float cosineDegrees(float x) { return cos(degreesToRadians(x)); }
// Function to calculate the tangent of an angle in degrees
float tangentDegrees(float x) { return tan(degreesToRadians(x)); }
// Function to calculate the square of a number
float square(float x) { return x * x; }
float squareRoot(float x) { if (x >= 0) { return sqrt(x); } else { printf("Error: Invalid input for square root!\n"); return 0; } }
// Function to calculate the cube of a number
float cube(float x) { return x * x * x; }
// Function to calculate the cube root of a number
float cubeRoot(float x) { return cbrt(x); }
// Function to calculate the absolute value of a number
float absolute(float x) { return fabs(x); }
// Function to calculate the logarithm (base 10) of a number
float logarithm(float x) { if (x > 0) { return log10(x); } else { printf("Error: Invalid input for logarithm!\n"); return 0; } }
// Function to calculate the natural logarithm (base e) of a number
float naturalLogarithm(float x) { if (x > 0) { return log(x); } else { printf("Error: Invalid input for natural logarithm!\n"); return 0; } }
// Function to calculate the factorial of a number
int factorial(int x) { if (x >= 0) { int result = 1; for (int i = 1; i <= x; i++) { result *= i; } return result; } else { printf("Error: Invalid input for factorial!\n"); return 0; } }
// Function to calculate the floor value of a number
float floorValue(float x) { return floor(x); }
// Function to calculate the ceiling value of a number
float ceilingValue(float x) { return ceil(x); }
// Function to calculate the absolute difference between two numbers
float absoluteDifference(float x, float y) { return fabs(x - y); }
// Function to calculate the maximum of two numbers
float maximum(float x, float y) { return fmax(x, y); }
// Function to calculate the minimum of two numbers
float minimum(float x, float y) { return fmin(x, y); }
// Function to calculate the average of two numbers
float average(float x, float y) { return (x + y) / 2; }
// Function to calculate the remainder of division between two numbers
float remainderValue(float x, float y) { return fmod(x, y); }
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