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@ -8,25 +8,25 @@ void printBoard(); |
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struct ticTacToe GAME; |
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struct command COMMANDS[MAX_COMMANDS] = { |
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struct usrCommand COMMANDS[MAX_COMMANDS] = { |
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{ 1, "\"start menu\" - startet das menu", startMenu}, |
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{ 2, "\"start game\" - startet das spiel", startGame} |
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}; |
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void startTicTacToe(){ |
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setbuf(stdout, 0); |
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setbuf(stdout, 0); // for debug output |
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printf( "%s\n", getWelcomeMessageTicTacToe() ); |
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printf( "%s\n\n", getRulesMessageTicTacToe() ); |
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GAME = createTicTacToe(); |
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GAME = createTicTacToe(); // create the "game object" |
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while( GAME.currentState != -1 ){ |
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commandFunction command; |
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printf("search command!\n"); |
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command = getCommandById( GAME.currentState + 1); |
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commandFunction usrCommand; |
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//printf("search command!\n"); |
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usrCommand = getCommandById( GAME.currentState + 1); |
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if( command != NULL) |
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command(0); |
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if( usrCommand != NULL) |
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usrCommand(0); // 0, for non test behavior |
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else{ |
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printf("command not found"); |
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return; |
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@ -64,11 +64,11 @@ int handleCommand( char* input ){ |
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commandFunction getCommandById( int id ){ |
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commandFunction result = NULL; |
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size_t arraySize = sizeof(COMMANDS) / sizeof(COMMANDS[0]); |
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size_t arraySize = sizeof(COMMANDS) / sizeof(COMMANDS[0]); // calculate size of Array |
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for (size_t i = 0; i < arraySize; i++) { |
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//printf( "%s", COMMANDS[i].description ); |
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if( COMMANDS[i].id == id ){ |
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result = COMMANDS[i].fun; |
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result = COMMANDS[i].fun; // save the function pointer as result |
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break; |
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} |
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} |
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@ -80,22 +80,26 @@ char* getUserInput(){ |
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printf( ":" ); |
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fgets(userInput, sizeof(userInput), stdin); |
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size_t len = strlen(userInput); |
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if (len > 0 && userInput[len - 1] == '\n') { |
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userInput[len - 1] = '\0'; |
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size_t lengthOfInput = strlen(userInput); |
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if (lengthOfInput > 0 && userInput[lengthOfInput - 1] == '\n') { |
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userInput[lengthOfInput - 1] = '\0'; // declare end of command |
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} |
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return userInput; |
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} |
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void initializeBoard( bool board[BORAD_SIZE][BORAD_SIZE] ){ |
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for (int i = 0; i < 3; ++i) { |
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for (int j = 0; j < 3; ++j) { |
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board[i][j] = 0; |
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for (int line = 0; line < 3; ++line) { |
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for (int column = 0; column < 3; ++column) { |
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board[line][column] = 0; |
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} |
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} |
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} |
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/** |
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* The function checks if the user has written a valid command |
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* @param input |
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* @return 1 for a valid command and 0 for an invalid one. |
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*/ |
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int handleGameInput( char* input ){ |
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if( strstr(input, "set") != NULL ){ |
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return 1; |
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@ -105,7 +109,7 @@ int handleGameInput( char* input ){ |
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} |
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int startMenu( int code ){ |
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if( code == -1 ){ // command test |
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if( code == -1 ){ // usrCommand test |
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return 1; |
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} |
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@ -125,15 +129,16 @@ int startMenu( int code ){ |
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} |
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void printBoard(){ |
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// calculate the size of the board and print the upper frame |
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for( int i = 0; i < BORAD_SIZE*4+1; i++ ){ |
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printf("-"); |
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} |
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printf("\n"); |
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for (int i = 0; i < 3; ++i) { |
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for (int line = 0; line < 3; ++line) { |
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printf("| "); |
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for (int j = 0; j < 3; ++j) { |
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if( GAME.board[i][j] == true ) |
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for (int column = 0; column < 3; ++column) { |
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if( GAME.board[line][column] == true ) |
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printf( "X" ); |
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else |
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printf ( " " ); |
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@ -143,12 +148,18 @@ void printBoard(){ |
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printf( "\n" ); |
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} |
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// calculate the size of the board and print the upper frame |
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for( int i = 0; i < BORAD_SIZE*4+1; i++ ){ |
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printf("-"); |
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} |
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printf("\n"); |
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} |
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/** |
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* Get a the user input and parse it. |
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* @param input |
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* @return a array with the x and y direction where the user wants to set the marker. |
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*/ |
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int* getMarkerParameters( char* input ){ |
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int* array = (int*)malloc(2 * sizeof(int)); |
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@ -156,8 +167,8 @@ int* getMarkerParameters( char* input ){ |
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int firstArgument = input[index-1] - '0'; |
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int secondArgument = input[index+1] - '0'; |
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array[0] = firstArgument-1; |
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array[1] = secondArgument-1; |
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array[0] = firstArgument-1; // return x |
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array[1] = secondArgument-1; // return y |
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return array; |
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} |
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@ -186,9 +197,9 @@ void handleGame(){ |
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// gameCommand processing |
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if( gameCommand == 1 ) { // set marker in field |
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int* params = getMarkerParameters( input ); |
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setBoardMarker( GAME.board, params ); |
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free(params); |
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int* params = getMarkerParameters( input ); // get the x and y values |
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setBoardMarker( GAME.board, params ); // apply the x and y values in the field |
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free(params); // prent memory leakage |
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printBoard(); |
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@ -202,17 +213,16 @@ void handleGame(){ |
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bool playerHasWon( bool board[BORAD_SIZE][BORAD_SIZE]){ |
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bool player = 1; |
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// Überprüfe Zeilen und Spalten |
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for (int i = 0; i < 3; i++) { |
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// Überprüfe Zeilen |
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// check the rows |
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if ((board[i][0] == player && board[i][1] == player && board[i][2] == player) || |
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// Überprüfe Spalten |
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// check the columns |
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(board[0][i] == player && board[1][i] == player && board[2][i] == player)) { |
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return true; // Spieler hat gewonnen |
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} |
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} |
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// Überprüfe Diagonalen |
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// check the diagonal line |
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if ((board[0][0] == player && board[1][1] == player && board[2][2] == player) || |
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(board[0][2] == player && board[1][1] == player && board[2][0] == player)) { |
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return true; // Spieler hat gewonnen |
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@ -222,7 +232,7 @@ bool playerHasWon( bool board[BORAD_SIZE][BORAD_SIZE]){ |
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} |
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int startGame( int code ){ |
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if( code == -1 ){ // command test |
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if( code == -1 ){ // usrCommand test |
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return 1; |
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} |
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