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@ -32,12 +32,30 @@ int handleCommand( char* input ){ |
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} |
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} |
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struct command* createCommands(){ |
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struct command commands[] = { |
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{"\"start menu\" - startet das menu", startMenu} |
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}; |
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size_t numCommands = sizeof(commands) / sizeof(commands[0]); |
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// Dynamischen Speicher für das Array von commands reservieren |
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struct command* ptrCommands = (struct command*)malloc(numCommands * sizeof(struct command)); |
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// Über das lokale Array iterieren und Daten kopieren |
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for (size_t i = 0; i < numCommands; i++) { |
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ptrCommands[i] = commands[i]; |
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} |
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return ptrCommands; |
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} |
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int startMenu(){ |
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return 0; |
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return 1; |
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} |
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int startGame(){ |
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return 0; |
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return 1; |
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} |