@ -89,7 +89,22 @@ GameResult checkGameResult(const TicTacToeGame* game) {
}
// Unentschieden Prüfen
int draw = 1;
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (game->board[i][j] == EMPTY) {
draw = 0;
break;
if (!draw) {
return draw ? GAME_DRAW : SUCCESS;
int berechneMinen(int hoehe, int breite) {