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@ -8,7 +8,7 @@ void setUp(void) {} |
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void tearDown(void) {} |
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void test_coinflip_player_x_starts(void) { |
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void test_coinflip_x_starts(void) { |
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// Arrange |
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TicTacToeGame game; |
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@ -20,7 +20,7 @@ void test_coinflip_player_x_starts(void) { |
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TEST_ASSERT_TRUE(game.currentPlayer == PLAYER_X || game.currentPlayer == PLAYER_O); |
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} |
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void test_coinflip_player_o_starts(void) { |
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void test_coinflip_o_starts(void) { |
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// Arrange |
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TicTacToeGame game; |
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