#include "unity.h"
#include "primzahl.h"

void setUP(){}
void tearDown(){}

void test_primzahl() {
	TEST_ASSERT_TRUE(primzahl(2));	// 2 is a prime number
	TEST_ASSERT_TRUE(primzahl(3));	// 3 is a prime number
	TEST_ASSERT_TRUE(primzahl(5));	// 5 is a prime number
	TEST_ASSERT_TRUE(primzahl(7));	// 7 is a prime number
	TEST_ASSERT_FALSE(primzahl(1));	// 1 is not a prime number
	TEST_ASSERT_FALSE(primzahl(4));	// 4 is not a prime number
	TEST_ASSERT_FALSE(primzahl(6));	// 6 is not a prime number
	TEST_ASSERT_FALSE(primzahl(9));	// 9 is not a prime number

}