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#include "unity.h"
#include "primzahl.h"
void setUP(){} void tearDown(){}
void test_primzahl() { TEST_ASSERT_TRUE(primzahl(2)); // 2 is a prime number
TEST_ASSERT_TRUE(primzahl(3)); // 3 is a prime number
TEST_ASSERT_TRUE(primzahl(5)); // 5 is a prime number
TEST_ASSERT_TRUE(primzahl(7)); // 7 is a prime number
TEST_ASSERT_FALSE(primzahl(1)); // 1 is not a prime number
TEST_ASSERT_FALSE(primzahl(4)); // 4 is not a prime number
TEST_ASSERT_FALSE(primzahl(6)); // 6 is not a prime number
TEST_ASSERT_FALSE(primzahl(9)); // 9 is not a prime number
}
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