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#include "unity.h"
#include <math.h>
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_dreieckFlaeche_NeedToImplement(void) {
double a = 4;
double b = 7;
double c = 9;
double s = (a + b + c) / 2;
double result = dreieckFlaeche(a, b, c);
double ergebnis = sqrt(s * (s - a) * (s - b) * (s - c));
TEST_ASSERT_EQUAL_FLOAT(ergebnis, result);
}