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#include "unity.h"
#include "funktion.h"
void setUp(void)
{
}
void tearDown(void)
{
}
void test_trapezFlaeche_calculates_correct_area(void) {
double a = 6.0;
double b = 8.0;
double h = 3.0;
double result = trapezFlaeche(a,b,h);
double ergebnis = 21;
printf("Testergebniss %f", ergebnis);
TEST_ASSERT_EQUAL_FLOAT(result, ergebnis);
}